mesa: update assertions and fix refcounting in depth/stencil renderbuffer code
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@@ -62,8 +62,8 @@ nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
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static void
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delete_wrapper(struct gl_renderbuffer *rb)
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{
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ASSERT(rb->Format == MESA_FORMAT_Z24_S8 ||
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rb->Format == MESA_FORMAT_S8_Z24);
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ASSERT(rb->Format == MESA_FORMAT_S8 ||
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rb->Format == MESA_FORMAT_X8_Z24);
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_mesa_reference_renderbuffer(&rb->Wrapped, NULL);
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free(rb);
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}
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@@ -83,7 +83,9 @@ alloc_wrapper_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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(void) internalFormat;
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ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
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dsrb->Format == MESA_FORMAT_S8_Z24);
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dsrb->Format == MESA_FORMAT_Z24_X8 ||
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dsrb->Format == MESA_FORMAT_S8_Z24 ||
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dsrb->Format == MESA_FORMAT_X8_Z24);
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retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
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if (retVal) {
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@@ -352,16 +354,21 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
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struct gl_renderbuffer *z24rb;
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ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
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dsrb->Format == MESA_FORMAT_S8_Z24);
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dsrb->Format == MESA_FORMAT_Z24_X8 ||
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dsrb->Format == MESA_FORMAT_S8_Z24 ||
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dsrb->Format == MESA_FORMAT_X8_Z24);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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z24rb = _mesa_new_renderbuffer(ctx, 0);
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if (!z24rb)
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return NULL;
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/* NOTE: need to do manual refcounting here */
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z24rb->Wrapped = dsrb;
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dsrb->RefCount++;
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z24rb->Name = dsrb->Name;
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z24rb->RefCount = 1;
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z24rb->RefCount = 0;
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z24rb->Width = dsrb->Width;
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z24rb->Height = dsrb->Height;
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z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
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@@ -642,9 +649,12 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
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if (!s8rb)
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return NULL;
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/* NOTE: need to do manual refcounting here */
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s8rb->Wrapped = dsrb;
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dsrb->RefCount++;
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s8rb->Name = dsrb->Name;
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s8rb->RefCount = 1;
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s8rb->RefCount = 0;
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s8rb->Width = dsrb->Width;
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s8rb->Height = dsrb->Height;
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s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
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