st/mesa: use a generic varying to pass the clear color to the FS

The color varying may have reduced precision or be even clamped.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2013-01-14 17:17:20 +01:00
parent 355d463f73
commit f26eb36e8b
+2 -2
View File
@@ -97,7 +97,7 @@ set_fragment_shader(struct st_context *st)
{
if (!st->clear.fs)
st->clear.fs =
util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_COLOR,
util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT);
cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
@@ -116,7 +116,7 @@ set_vertex_shader(struct st_context *st)
if (!st->clear.vs)
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_COLOR };
TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2,
semantic_names,