st/mesa: use a generic varying to pass the clear color to the FS
The color varying may have reduced precision or be even clamped. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -97,7 +97,7 @@ set_fragment_shader(struct st_context *st)
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{
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if (!st->clear.fs)
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st->clear.fs =
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util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_COLOR,
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util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_GENERIC,
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TGSI_INTERPOLATE_CONSTANT);
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cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
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@@ -116,7 +116,7 @@ set_vertex_shader(struct st_context *st)
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if (!st->clear.vs)
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{
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const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
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TGSI_SEMANTIC_COLOR };
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TGSI_SEMANTIC_GENERIC };
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const uint semantic_indexes[] = { 0, 0 };
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st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2,
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semantic_names,
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