freedreno: add is_a3xx()/is_a4xx() helpers

A bunch of open-coded 'gpu_id > 300's seems like it will eventually
cause problems with future generations.  There were already a few minor
problems with caps for features that still need additional work on a4xx.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark
2014-12-12 18:51:36 -05:00
parent 7474de2235
commit f24e910da4
3 changed files with 27 additions and 7 deletions
@@ -69,7 +69,9 @@
static uint32_t bin_width(struct fd_context *ctx)
{
if (ctx->screen->gpu_id >= 300)
if (is_a4xx(ctx->screen))
return 1024;
if (is_a3xx(ctx->screen))
return 992;
return 512;
}
@@ -193,13 +193,13 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_SM3:
case PIPE_CAP_PRIMITIVE_RESTART:
return (screen->gpu_id >= 300) ? 1 : 0;
return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return ((screen->gpu_id >= 300) && glsl130) ? 130 : 120;
return ((is_a3xx(screen) || is_a4xx(screen)) && glsl130) ? 130 : 120;
/* Unsupported features. */
case PIPE_CAP_INDEP_BLEND_ENABLE:
@@ -257,7 +257,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 11;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return (screen->gpu_id >= 300) ? 256 : 0;
return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
@@ -268,7 +268,10 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_QUERY_TIMESTAMP:
return 0;
case PIPE_CAP_OCCLUSION_QUERY:
return (screen->gpu_id >= 300) ? 1 : 0;
/* TODO still missing on a4xx, but we lie to get gl2..
* it's not a feature, it's a bug!
*/
return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
@@ -362,7 +365,7 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
* split between VS and FS. Use lower limit of 256 to
* avoid getting into impossible situations:
*/
return ((screen->gpu_id >= 300) ? 256 : 64) * sizeof(float[4]);
return ((is_a3xx(screen) || is_a4xx(screen)) ? 256 : 64) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_PREDS:
@@ -382,8 +385,11 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_INTEGERS:
/* we should be able to support this on a3xx, but not
* implemented yet:
*
* TODO looks like a4xx will require some additional
* work for integer varying fetch..
*/
return ((screen->gpu_id >= 300) && glsl130) ? 1 : 0;
return (is_a3xx(screen) && glsl130) ? 1 : 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
@@ -76,4 +76,16 @@ is_a3xx_p0(struct fd_screen *screen)
return (screen->chip_id & 0xff0000ff) == 0x03000000;
}
static inline boolean
is_a3xx(struct fd_screen *screen)
{
return (screen->gpu_id >= 300) && (screen->gpu_id < 400);
}
static inline boolean
is_a4xx(struct fd_screen *screen)
{
return (screen->gpu_id >= 400) && (screen->gpu_id < 500);
}
#endif /* FREEDRENO_SCREEN_H_ */