st/mesa: unduplicate st_check_sync code
It's the same as st_client_wait_sync. Discovered by Michel. This is needed to make the following fix simpler. Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -76,24 +76,6 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
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pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED);
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}
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static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
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{
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struct pipe_context *pipe = st_context(ctx)->pipe;
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struct pipe_screen *screen = pipe->screen;
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struct st_sync_object *so = (struct st_sync_object*)obj;
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/* If the fence doesn't exist, assume it's signalled. */
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if (!so->fence) {
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so->b.StatusFlag = GL_TRUE;
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return;
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}
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if (screen->fence_finish(screen, pipe, so->fence, 0)) {
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screen->fence_reference(screen, &so->fence, NULL);
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so->b.StatusFlag = GL_TRUE;
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}
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}
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static void st_client_wait_sync(struct gl_context *ctx,
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struct gl_sync_object *obj,
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GLbitfield flags, GLuint64 timeout)
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@@ -120,13 +102,17 @@ static void st_client_wait_sync(struct gl_context *ctx,
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* Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
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* forget to set it.
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*/
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if (so->fence &&
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screen->fence_finish(screen, pipe, so->fence, timeout)) {
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if (screen->fence_finish(screen, pipe, so->fence, timeout)) {
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screen->fence_reference(screen, &so->fence, NULL);
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so->b.StatusFlag = GL_TRUE;
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}
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}
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static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
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{
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st_client_wait_sync(ctx, obj, 0, 0);
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}
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static void st_server_wait_sync(struct gl_context *ctx,
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struct gl_sync_object *obj,
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GLbitfield flags, GLuint64 timeout)
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