nvc0: expose robust buffer access
We apparently pass all the relevant CTS tests. There are probably some shortcomings, but they can be addressed down the line. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -177,7 +177,7 @@ GL 4.3, GLSL 4.30:
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GL_ARB_invalidate_subdata DONE (all drivers)
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GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
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GL_ARB_program_interface_query DONE (all drivers)
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GL_ARB_robust_buffer_access_behavior DONE (i965, radeonsi)
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GL_ARB_robust_buffer_access_behavior DONE (i965, nvc0, radeonsi)
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GL_ARB_shader_image_size DONE (i965, radeonsi, softpipe)
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GL_ARB_shader_storage_buffer_object DONE (i965, nvc0, radeonsi, softpipe)
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GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
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@@ -50,7 +50,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_framebuffer_no_attachments on nvc0, r600, radeonsi, softpipe</li>
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<li>GL_ARB_internalformat_query2 on all drivers</li>
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<li>GL_ARB_query_buffer_object on i965/hsw+</li>
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<li>GL_ARB_robust_buffer_access_behavior on radeonsi</li>
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<li>GL_ARB_robust_buffer_access_behavior on i965, nvc0, radeonsi</li>
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<li>GL_ARB_shader_atomic_counters on radeonsi, softpipe</li>
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<li>GL_ARB_shader_atomic_counter_ops on nvc0, radeonsi, softpipe</li>
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<li>GL_ARB_shader_image_load_store on radeonsi, softpipe</li>
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@@ -229,6 +229,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
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case PIPE_CAP_CULL_DISTANCE:
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case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
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case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
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return 1;
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case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
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return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
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@@ -260,7 +261,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_PCI_BUS:
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case PIPE_CAP_PCI_DEVICE:
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case PIPE_CAP_PCI_FUNCTION:
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case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
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return 0;
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case PIPE_CAP_VENDOR_ID:
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