Finish up conversions of shaders to immutable objects.

Create/Delete calls should be split since in create we'll be
compiling them so we want to know which one it is (vertex/fragment).
This commit is contained in:
Zack Rusin
2007-09-19 06:46:32 -04:00
parent bb611c5f1f
commit f22e920f47
11 changed files with 67 additions and 27 deletions
+11 -5
View File
@@ -80,8 +80,10 @@ static struct cso_hash *_cso_hash_for_type(struct cso_cache *sc, enum cso_cache_
hash = sc->depth_stencil_hash;
case CSO_RASTERIZER:
hash = sc->rasterizer_hash;
case CSO_SHADER:
hash = sc->shader_hash;
case CSO_FRAGMENT_SHADER:
hash = sc->fs_hash;
case CSO_VERTEX_SHADER:
hash = sc->vs_hash;
}
return hash;
@@ -98,7 +100,9 @@ static int _cso_size_for_type(enum cso_cache_type type)
return sizeof(struct pipe_depth_stencil_state);
case CSO_RASTERIZER:
return sizeof(struct pipe_rasterizer_state);
case CSO_SHADER:
case CSO_FRAGMENT_SHADER:
return sizeof(struct pipe_shader_state);
case CSO_VERTEX_SHADER:
return sizeof(struct pipe_shader_state);
}
return 0;
@@ -152,7 +156,8 @@ struct cso_cache *cso_cache_create(void)
sc->sampler_hash = cso_hash_create();
sc->depth_stencil_hash = cso_hash_create();
sc->rasterizer_hash = cso_hash_create();
sc->shader_hash = cso_hash_create();
sc->fs_hash = cso_hash_create();
sc->vs_hash = cso_hash_create();
return sc;
}
@@ -164,6 +169,7 @@ void cso_cache_delete(struct cso_cache *sc)
cso_hash_delete(sc->sampler_hash);
cso_hash_delete(sc->depth_stencil_hash);
cso_hash_delete(sc->rasterizer_hash);
cso_hash_delete(sc->shader_hash);
cso_hash_delete(sc->fs_hash);
cso_hash_delete(sc->vs_hash);
free(sc);
}
+4 -2
View File
@@ -44,7 +44,8 @@ struct cso_cache {
struct cso_hash *sampler_hash;
struct cso_hash *depth_stencil_hash;
struct cso_hash *rasterizer_hash;
struct cso_hash *shader_hash;
struct cso_hash *fs_hash;
struct cso_hash *vs_hash;
};
enum cso_cache_type {
@@ -52,7 +53,8 @@ enum cso_cache_type {
CSO_SAMPLER,
CSO_DEPTH_STENCIL,
CSO_RASTERIZER,
CSO_SHADER
CSO_FRAGMENT_SHADER,
CSO_VERTEX_SHADER
};
unsigned cso_construct_key(void *item, int item_size);
+4 -2
View File
@@ -373,10 +373,12 @@ i915_init_state_functions( struct i915_context *i915 )
i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
i915->pipe.create_shader_state = i915_create_shader_state;
i915->pipe.create_fs_state = i915_create_shader_state;
i915->pipe.bind_fs_state = i915_bind_fs_state;
i915->pipe.delete_fs_state = i915_delete_shader_state;
i915->pipe.create_vs_state = i915_create_shader_state;
i915->pipe.bind_vs_state = i915_bind_vs_state;
i915->pipe.delete_shader_state = i915_delete_shader_state;
i915->pipe.delete_vs_state = i915_delete_shader_state;
i915->pipe.set_alpha_test_state = i915_set_alpha_test_state;
i915->pipe.set_blend_color = i915_set_blend_color;
+8 -3
View File
@@ -117,15 +117,20 @@ struct pipe_context {
void (*delete_depth_stencil_state)(struct pipe_context *,
const struct pipe_depth_stencil_state *);
const struct pipe_shader_state * (*create_shader_state)(
const struct pipe_shader_state * (*create_fs_state)(
struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_fs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*delete_fs_state)(struct pipe_context *,
const struct pipe_shader_state *);
const struct pipe_shader_state * (*create_vs_state)(
struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_vs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*delete_shader_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*delete_vs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*set_alpha_test_state)( struct pipe_context *,
const struct pipe_alpha_test_state * );
+6 -4
View File
@@ -262,10 +262,12 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
softpipe->pipe.create_shader_state = softpipe_create_shader_state;
softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
softpipe->pipe.delete_shader_state = softpipe_delete_shader_state;
softpipe->pipe.create_fs_state = softpipe_create_shader_state;
softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
softpipe->pipe.delete_fs_state = softpipe_delete_shader_state;
softpipe->pipe.create_vs_state = softpipe_create_shader_state;
softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
softpipe->pipe.delete_vs_state = softpipe_delete_shader_state;
softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
+1 -1
View File
@@ -77,7 +77,7 @@ static void compile_fs( struct st_context *st )
fs.outputs_written
= tgsi_mesa_translate_fragment_output_mask(fp->Base.Base.OutputsWritten);
fs.tokens = &fp->tokens[0];
cached = st_cached_shader_state(st, &fs);
cached = st_cached_fs_state(st, &fs);
fp->fsx = cached;
if (TGSI_DEBUG)
+1 -1
View File
@@ -104,7 +104,7 @@ static void compile_vs( struct st_context *st )
vs.tokens = &vp->tokens[0];
cached = st_cached_shader_state(st, &vs);
cached = st_cached_vs_state(st, &vs);
vp->vs = cached;
+22 -4
View File
@@ -112,19 +112,37 @@ struct pipe_rasterizer_state * st_cached_rasterizer_state(
return (struct pipe_rasterizer_state*)(cso_hash_iter_data(iter));
}
struct pipe_shader_state * st_cached_shader_state(
struct pipe_shader_state * st_cached_fs_state(
struct st_context *st,
const struct pipe_shader_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_shader_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_SHADER,
hash_key, CSO_FRAGMENT_SHADER,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
const struct pipe_shader_state *created_state =
st->pipe->create_shader_state(st->pipe, templ);
iter = cso_insert_state(st->cache, hash_key, CSO_SHADER,
st->pipe->create_fs_state(st->pipe, templ);
iter = cso_insert_state(st->cache, hash_key, CSO_FRAGMENT_SHADER,
(void*)created_state);
}
return (struct pipe_shader_state*)(cso_hash_iter_data(iter));
}
struct pipe_shader_state * st_cached_vs_state(
struct st_context *st,
const struct pipe_shader_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_shader_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_VERTEX_SHADER,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
const struct pipe_shader_state *created_state =
st->pipe->create_vs_state(st->pipe, templ);
iter = cso_insert_state(st->cache, hash_key, CSO_VERTEX_SHADER,
(void*)created_state);
}
return (struct pipe_shader_state*)(cso_hash_iter_data(iter));
+6 -1
View File
@@ -53,7 +53,12 @@ struct pipe_rasterizer_state *st_cached_rasterizer_state(
struct st_context *st,
const struct pipe_rasterizer_state *raster);
struct pipe_shader_state *st_cached_shader_state(
struct pipe_shader_state *st_cached_fs_state(
struct st_context *st,
const struct pipe_shader_state *templ);
struct pipe_shader_state *st_cached_vs_state(
struct st_context *st,
const struct pipe_shader_state *templ);
+2 -2
View File
@@ -370,7 +370,7 @@ clear_with_quad(GLcontext *ctx,
fs.inputs_read = tgsi_mesa_translate_fragment_input_mask(stfp->Base.Base.InputsRead);
fs.outputs_written = tgsi_mesa_translate_fragment_output_mask(stfp->Base.Base.OutputsWritten);
fs.tokens = &stfp->tokens[0];
cached = st_cached_shader_state(st, &fs);
cached = st_cached_fs_state(st, &fs);
pipe->bind_fs_state(pipe, cached);
}
@@ -386,7 +386,7 @@ clear_with_quad(GLcontext *ctx,
vs.inputs_read = stvp->Base.Base.InputsRead;
vs.outputs_written = stvp->Base.Base.OutputsWritten;
vs.tokens = &stvp->tokens[0];
cached = st_cached_shader_state(st, &vs);
cached = st_cached_vs_state(st, &vs);
pipe->bind_vs_state(pipe, cached);
}
+2 -2
View File
@@ -347,7 +347,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
memset(&fs, 0, sizeof(fs));
fs.inputs_read = stfp->Base.Base.InputsRead;
fs.tokens = &stfp->tokens[0];
cached = st_cached_shader_state(ctx->st, &fs);
cached = st_cached_fs_state(ctx->st, &fs);
pipe->bind_fs_state(pipe, cached);
}
@@ -363,7 +363,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
vs.inputs_read = stvp->Base.Base.InputsRead;
vs.outputs_written = stvp->Base.Base.OutputsWritten;
vs.tokens = &stvp->tokens[0];
cached = st_cached_shader_state(ctx->st, &vs);
cached = st_cached_vs_state(ctx->st, &vs);
pipe->bind_vs_state(pipe, cached);
}