mesa: remove ctx->Driver.ClearColor() hook

The driver Clear() function should just grab the clear color out of the
context.

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Brian Paul
2012-03-11 18:31:32 -06:00
parent 9c53fc593e
commit f21dfa9d4b
3 changed files with 0 additions and 34 deletions
-1
View File
@@ -131,7 +131,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->BlendColor = NULL;
driver->BlendEquationSeparate = NULL;
driver->BlendFuncSeparate = NULL;
driver->ClearColor = NULL;
driver->ClipPlane = NULL;
driver->ColorMask = NULL;
driver->ColorMaterial = NULL;
-30
View File
@@ -88,14 +88,6 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4V(ctx->Color.ClearColor.f, tmp);
if (ctx->Driver.ClearColor) {
/* it's OK to call glClearColor in CI mode but it should be a NOP */
/* we pass the clamped color, since all drivers that need this don't
* support GL_ARB_color_buffer_float
*/
(*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
}
}
@@ -119,11 +111,6 @@ _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4V(ctx->Color.ClearColor.i, tmp);
/* these should be NOP calls for drivers supporting EXT_texture_integer */
if (ctx->Driver.ClearColor) {
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
}
}
@@ -147,11 +134,6 @@ _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4V(ctx->Color.ClearColor.ui, tmp);
/* these should be NOP calls for drivers supporting EXT_texture_integer */
if (ctx->Driver.ClearColor) {
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
}
}
@@ -365,14 +347,10 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
clearSave = ctx->Color.ClearColor;
/* set color */
COPY_4V(ctx->Color.ClearColor.i, value);
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
/* clear buffer(s) */
ctx->Driver.Clear(ctx, mask);
/* restore color */
ctx->Color.ClearColor = clearSave;
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, clearSave);
}
}
break;
@@ -435,14 +413,10 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
clearSave = ctx->Color.ClearColor;
/* set color */
COPY_4V(ctx->Color.ClearColor.ui, value);
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
/* clear buffer(s) */
ctx->Driver.Clear(ctx, mask);
/* restore color */
ctx->Color.ClearColor = clearSave;
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, clearSave);
}
}
break;
@@ -537,14 +511,10 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
clearSave = ctx->Color.ClearColor;
/* set color */
COPY_4V_CAST(ctx->Color.ClearColor.f, value, GLclampf);
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
/* clear buffer(s) */
ctx->Driver.Clear(ctx, mask);
/* restore color */
ctx->Color.ClearColor = clearSave;
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, clearSave);
}
}
break;
-3
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@@ -557,9 +557,6 @@ struct dd_function_table {
void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA);
/** Specify clear values for the color buffers */
void (*ClearColor)(struct gl_context *ctx,
const union gl_color_union color);
/** Specify a plane against which all geometry is clipped */
void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
/** Enable and disable writing of frame buffer color components */