intel: Always call nir_lower_frexp.
We have NIR lowering for Vulkan, and rely on GLSL's lowering in the frontend, but this will let us drop the GLSL lowering. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
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@@ -439,7 +439,6 @@ brw_kernel_from_spirv(struct brw_compiler *compiler,
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nir_var_mem_shared | nir_var_mem_global,
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nir_address_format_62bit_generic);
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NIR_PASS_V(nir, nir_lower_frexp);
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NIR_PASS_V(nir, nir_lower_convert_alu_types, NULL);
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NIR_PASS_V(nir, brw_nir_lower_cs_intrinsics);
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@@ -930,6 +930,8 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
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nir_validate_ssa_dominance(nir, "before brw_preprocess_nir");
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OPT(nir_lower_frexp);
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if (is_scalar) {
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OPT(nir_lower_alu_to_scalar, NULL, NULL);
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}
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@@ -252,8 +252,6 @@ anv_shader_stage_to_nir(struct anv_device *device,
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};
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NIR_PASS(_, nir, nir_opt_access, &opt_access_options);
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NIR_PASS(_, nir, nir_lower_frexp);
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/* Vulkan uses the separate-shader linking model */
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nir->info.separate_shader = true;
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@@ -158,8 +158,6 @@ anv_shader_stage_to_nir(struct anv_device *device,
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};
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NIR_PASS(_, nir, nir_opt_access, &opt_access_options);
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NIR_PASS(_, nir, nir_lower_frexp);
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/* Vulkan uses the separate-shader linking model */
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nir->info.separate_shader = true;
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