anv: Fix a typo in apply_dynamic_offsets

shader->num_uniforms is in terms of bytes in i965.
This commit is contained in:
Jason Ekstrand
2016-02-20 20:02:37 -08:00
parent b5868d2343
commit f1dddeadc2
@@ -161,9 +161,9 @@ anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
struct anv_push_constants *null_data = NULL;
for (unsigned i = 0; i < MAX_DYNAMIC_BUFFERS; i++) {
prog_data->param[i * 2 + shader->num_uniforms] =
prog_data->param[i * 2 + shader->num_uniforms / 4] =
(const union gl_constant_value *)&null_data->dynamic[i].offset;
prog_data->param[i * 2 + 1 + shader->num_uniforms] =
prog_data->param[i * 2 + 1 + shader->num_uniforms / 4] =
(const union gl_constant_value *)&null_data->dynamic[i].range;
}