anv: Fix a typo in apply_dynamic_offsets
shader->num_uniforms is in terms of bytes in i965.
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@@ -161,9 +161,9 @@ anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
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struct anv_push_constants *null_data = NULL;
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for (unsigned i = 0; i < MAX_DYNAMIC_BUFFERS; i++) {
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prog_data->param[i * 2 + shader->num_uniforms] =
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prog_data->param[i * 2 + shader->num_uniforms / 4] =
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(const union gl_constant_value *)&null_data->dynamic[i].offset;
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prog_data->param[i * 2 + 1 + shader->num_uniforms] =
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prog_data->param[i * 2 + 1 + shader->num_uniforms / 4] =
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(const union gl_constant_value *)&null_data->dynamic[i].range;
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}
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