remove some dead code
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@@ -378,8 +378,6 @@ GLboolean intelInitContext( struct intel_context *intel,
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exit(1);
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}
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_math_matrix_ctr (&intel->ViewportMatrix);
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driInitExtensions( ctx, card_extensions,
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GL_TRUE );
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@@ -204,8 +204,6 @@ struct intel_context
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/* State for intelvb.c and inteltris.c.
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*/
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GLuint RenderIndex;
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GLmatrix ViewportMatrix;
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GLenum render_primitive;
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GLenum reduced_primitive;
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@@ -182,39 +182,6 @@ static void intelClearColor(GLcontext *ctx, const GLfloat color[4])
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}
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static void intelCalcViewport( GLcontext *ctx )
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{
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struct intel_context *intel = intel_context(ctx);
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const GLfloat *v = ctx->Viewport._WindowMap.m;
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GLfloat *m = intel->ViewportMatrix.m;
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GLint h = 0;
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if (intel->driDrawable)
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h = intel->driDrawable->h + SUBPIXEL_Y;
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/* See also intel_translate_vertex. SUBPIXEL adjustments can be done
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* via state vars, too.
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*/
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m[MAT_SX] = v[MAT_SX];
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m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X;
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m[MAT_SY] = - v[MAT_SY];
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m[MAT_TY] = - v[MAT_TY] + h;
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m[MAT_SZ] = v[MAT_SZ] * intel->depth_scale;
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m[MAT_TZ] = v[MAT_TZ] * intel->depth_scale;
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}
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static void intelViewport( GLcontext *ctx,
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GLint x, GLint y,
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GLsizei width, GLsizei height )
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{
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intelCalcViewport( ctx );
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}
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static void intelDepthRange( GLcontext *ctx,
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GLclampd nearval, GLclampd farval )
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{
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intelCalcViewport( ctx );
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}
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/* Fallback to swrast for select and feedback.
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*/
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@@ -228,8 +195,6 @@ static void intelRenderMode( GLcontext *ctx, GLenum mode )
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void intelInitStateFuncs( struct dd_function_table *functions )
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{
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functions->RenderMode = intelRenderMode;
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functions->Viewport = intelViewport;
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functions->DepthRange = intelDepthRange;
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functions->ClearColor = intelClearColor;
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}
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