glsl: Also strdup the names of uniform list entries for >vec4 types.
Fixes double-free since the fix to free all of the uniform list.
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@@ -843,7 +843,7 @@ assign_uniform_locations(struct gl_shader_program *prog)
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n->u[0].Name = strdup(var->name);
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for (unsigned j = 1; j < vec4_slots; j++)
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n->u[j].Name = n->u[0].Name;
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n->u[j].Name = strdup(var->name);
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hash_table_insert(ht, n, n->u[0].Name);
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uniforms.push_tail(& n->link);
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