mesa: refactor _mesa_PushDebugGroup

Move group copying to debug_push_group.  Save the group message before pushing
instead of after, since we will need it after popping.  No functional change
otherwise.

Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Chia-I Wu
2014-04-22 12:51:16 +08:00
parent de0e0ae4b6
commit f1d00dce43
+60 -42
View File
@@ -479,6 +479,60 @@ debug_delete_messages(struct gl_debug_state *debug, unsigned count)
}
}
static struct gl_debug_msg *
debug_get_group_message(struct gl_debug_state *debug)
{
return &debug->DebugGroupMsgs[debug->GroupStackDepth];
}
static void
debug_push_group(struct gl_debug_state *debug)
{
const GLint gstack = debug->GroupStackDepth;
int s, t, sev;
/* inherit the control volume of the debug group previously residing on
* the top of the debug group stack
*/
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
const struct gl_debug_namespace *nspace =
&debug->Namespaces[gstack][s][t];
struct gl_debug_namespace *next =
&debug->Namespaces[gstack + 1][s][t];
/* copy id settings */
next->IDs = _mesa_HashClone(nspace->IDs);
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
struct simple_node *node;
/* copy default settings for unknown ids */
debug->Defaults[gstack + 1][sev][s][t] =
debug->Defaults[gstack][sev][s][t];
/* copy known id severity settings */
make_empty_list(&next->Severity[sev]);
foreach(node, &nspace->Severity[sev]) {
const struct gl_debug_severity *entry =
(const struct gl_debug_severity *) node;
struct gl_debug_severity *copy;
copy = malloc(sizeof *entry);
if (!copy)
goto out;
copy->ID = entry->ID;
insert_at_tail(&next->Severity[sev], &copy->link);
}
}
}
}
out:
debug->GroupStackDepth++;
}
/**
* Return debug state for the context. The debug state will be allocated
@@ -938,9 +992,6 @@ _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
GET_CURRENT_CONTEXT(ctx);
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
const char *callerstr = "glPushDebugGroup";
int s, t, sev;
GLint prevStackDepth;
GLint currStackDepth;
struct gl_debug_msg *emptySlot;
if (!debug)
@@ -961,18 +1012,15 @@ _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
return;
}
if (length < 0)
length = strlen(message);
message_insert(source, GL_DEBUG_TYPE_PUSH_GROUP, id,
GL_DEBUG_SEVERITY_NOTIFICATION, length,
message, callerstr);
prevStackDepth = debug->GroupStackDepth;
debug->GroupStackDepth++;
currStackDepth = debug->GroupStackDepth;
/* pop reuses the message details from push so we store this */
if (length < 0)
length = strlen(message);
emptySlot = &debug->DebugGroupMsgs[debug->GroupStackDepth];
emptySlot = debug_get_group_message(debug);
debug_message_store(emptySlot,
gl_enum_to_debug_source(source),
gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
@@ -980,37 +1028,7 @@ _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
length, message);
/* inherit the control volume of the debug group previously residing on
* the top of the debug group stack
*/
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
/* copy id settings */
debug->Namespaces[currStackDepth][s][t].IDs =
_mesa_HashClone(debug->Namespaces[prevStackDepth][s][t].IDs);
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
struct gl_debug_severity *entry, *prevEntry;
struct simple_node *node;
/* copy default settings for unknown ids */
debug->Defaults[currStackDepth][sev][s][t] =
debug->Defaults[prevStackDepth][sev][s][t];
/* copy known id severity settings */
make_empty_list(&debug->Namespaces[currStackDepth][s][t].Severity[sev]);
foreach(node, &debug->Namespaces[prevStackDepth][s][t].Severity[sev]) {
prevEntry = (struct gl_debug_severity *)node;
entry = malloc(sizeof *entry);
if (!entry)
return;
entry->ID = prevEntry->ID;
insert_at_tail(&debug->Namespaces[currStackDepth][s][t].Severity[sev], &entry->link);
}
}
}
}
debug_push_group(debug);
}
@@ -1034,7 +1052,7 @@ _mesa_PopDebugGroup(void)
prevStackDepth = debug->GroupStackDepth;
debug->GroupStackDepth--;
gdmessage = &debug->DebugGroupMsgs[prevStackDepth];
gdmessage = debug_get_group_message(debug);
/* using log_msg() directly here as verification of parameters
* already done in push
*/