st/mesa: call st_finalize_texture from image atoms
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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committed by
Ilia Mirkin
parent
78093167b1
commit
f1b0bda6bc
@@ -34,6 +34,7 @@
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#include "util/u_inlines.h"
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#include "util/u_surface.h"
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#include "st_cb_texture.h"
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#include "st_debug.h"
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#include "st_texture.h"
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#include "st_context.h"
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@@ -57,10 +58,13 @@ st_bind_images(struct st_context *st, struct gl_shader *shader,
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struct st_texture_object *stObj = st_texture_object(u->TexObj);
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struct pipe_image_view *img = &images[i];
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if (!stObj || !stObj->pt) {
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if (!stObj ||
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!st_finalize_texture(st->ctx, st->pipe, u->TexObj) ||
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!stObj->pt) {
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memset(img, 0, sizeof(*img));
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continue;
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}
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img->resource = stObj->pt;
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img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat);
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if (stObj->pt->target == PIPE_BUFFER) {
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