st/mesa: call st_finalize_texture from image atoms

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Nicolai Hähnle
2016-02-07 18:21:35 -05:00
committed by Ilia Mirkin
parent 78093167b1
commit f1b0bda6bc
+5 -1
View File
@@ -34,6 +34,7 @@
#include "util/u_inlines.h"
#include "util/u_surface.h"
#include "st_cb_texture.h"
#include "st_debug.h"
#include "st_texture.h"
#include "st_context.h"
@@ -57,10 +58,13 @@ st_bind_images(struct st_context *st, struct gl_shader *shader,
struct st_texture_object *stObj = st_texture_object(u->TexObj);
struct pipe_image_view *img = &images[i];
if (!stObj || !stObj->pt) {
if (!stObj ||
!st_finalize_texture(st->ctx, st->pipe, u->TexObj) ||
!stObj->pt) {
memset(img, 0, sizeof(*img));
continue;
}
img->resource = stObj->pt;
img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat);
if (stObj->pt->target == PIPE_BUFFER) {