fix CHAN_TYPE==GL_FLOAT compile problem
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@@ -1,4 +1,4 @@
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/* $Id: s_texture.c,v 1.63 2002/06/15 03:03:11 brianp Exp $ */
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/* $Id: s_texture.c,v 1.64 2002/06/26 14:56:20 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -3055,6 +3055,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
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(arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
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(arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
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* 4.0F;
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dot = CLAMP(dot, 0.0F, CHAN_MAXF);
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#else
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GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
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(GLint)arg1[i][RCOMP] - half) +
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@@ -3062,8 +3063,8 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
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(GLint)arg1[i][GCOMP] - half) +
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S_PROD((GLint)arg0[i][BCOMP] - half,
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(GLint)arg1[i][BCOMP] - half)) >> 6;
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#endif
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dot = CLAMP(dot, 0, CHAN_MAX);
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#endif
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
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}
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}
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@@ -3080,6 +3081,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
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(arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
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(arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
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* 4.0F;
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dot = CLAMP(dot, 0.0, CHAN_MAXF) * RGBmult;
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#else
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GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
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(GLint)arg1[i][RCOMP] - half) +
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@@ -3087,8 +3089,8 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
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(GLint)arg1[i][GCOMP] - half) +
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S_PROD((GLint)arg0[i][BCOMP] - half,
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(GLint)arg1[i][BCOMP] - half)) >> 6;
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#endif
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dot = CLAMP(dot, 0, CHAN_MAX) << RGBshift;
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#endif
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
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}
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}
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