fix CHAN_TYPE==GL_FLOAT compile problem

This commit is contained in:
Brian Paul
2002-06-26 14:56:20 +00:00
parent 058f319f60
commit f1ad551604
+5 -3
View File
@@ -1,4 +1,4 @@
/* $Id: s_texture.c,v 1.63 2002/06/15 03:03:11 brianp Exp $ */
/* $Id: s_texture.c,v 1.64 2002/06/26 14:56:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -3055,6 +3055,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
(arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
(arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
* 4.0F;
dot = CLAMP(dot, 0.0F, CHAN_MAXF);
#else
GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
(GLint)arg1[i][RCOMP] - half) +
@@ -3062,8 +3063,8 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
(GLint)arg1[i][GCOMP] - half) +
S_PROD((GLint)arg0[i][BCOMP] - half,
(GLint)arg1[i][BCOMP] - half)) >> 6;
#endif
dot = CLAMP(dot, 0, CHAN_MAX);
#endif
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
}
}
@@ -3080,6 +3081,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
(arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
(arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
* 4.0F;
dot = CLAMP(dot, 0.0, CHAN_MAXF) * RGBmult;
#else
GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
(GLint)arg1[i][RCOMP] - half) +
@@ -3087,8 +3089,8 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
(GLint)arg1[i][GCOMP] - half) +
S_PROD((GLint)arg0[i][BCOMP] - half,
(GLint)arg1[i][BCOMP] - half)) >> 6;
#endif
dot = CLAMP(dot, 0, CHAN_MAX) << RGBshift;
#endif
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
}
}