vulkan: add attachment sample count info AMD support
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18015>
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@@ -963,6 +963,17 @@ vk_render_pass_state_init(struct vk_render_pass_state *rp,
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rp->depth_self_dependency = rsd_info->depthSelfDependency;
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rp->stencil_self_dependency = rsd_info->stencilSelfDependency;
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}
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const VkAttachmentSampleCountInfoAMD *asc_info =
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vk_get_pipeline_sample_count_info_amd(info);
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if (asc_info != NULL) {
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assert(asc_info->colorAttachmentCount == rp->color_attachment_count);
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for (uint32_t i = 0; i < asc_info->colorAttachmentCount; i++) {
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rp->color_attachment_samples[i] = asc_info->pColorAttachmentSamples[i];
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}
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rp->depth_stencil_attachment_samples = asc_info->depthStencilAttachmentSamples;
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}
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}
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static void
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@@ -504,6 +504,12 @@ struct vk_render_pass_state {
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/** VkPipelineRenderingCreateInfo::stencilAttachmentFormat */
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VkFormat stencil_attachment_format;
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/** VkAttachmentSampleCountInfoAMD::pColorAttachmentSamples */
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uint8_t color_attachment_samples[MESA_VK_MAX_COLOR_ATTACHMENTS];
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/** VkAttachmentSampleCountInfoAMD::depthStencilAttachmentSamples */
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uint8_t depth_stencil_attachment_samples;
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};
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/** Struct representing all dynamic graphics state
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