Fixed pixel color problem in general_flat_rgba_line(). Added debug code

This commit is contained in:
Brian Paul
2000-07-14 14:04:07 +00:00
parent f8246e2fda
commit f19cba049d
+65 -33
View File
@@ -1,4 +1,4 @@
/* $Id: lines.c,v 1.11 2000/06/28 23:09:36 brianp Exp $ */
/* $Id: lines.c,v 1.12 2000/07/14 14:04:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -557,13 +557,8 @@ static void general_smooth_rgba_line( GLcontext *ctx,
static void general_flat_rgba_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
GLint count;
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
GLubyte *color = ctx->VB->ColorPtr->data[pvert];
const GLubyte *color = ctx->VB->ColorPtr->data[pvert];
PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
count = ctx->PB->count;
if (ctx->Line.StippleFlag) {
/* stippled */
@@ -571,12 +566,7 @@ static void general_flat_rgba_line( GLcontext *ctx,
#define INTERP_Z 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
count++; \
CHECK_FULL(count);
#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z);
#include "linetemp.h"
}
else {
@@ -585,18 +575,10 @@ static void general_flat_rgba_line( GLcontext *ctx,
/* special case: unstippled and width=2 */
#define INTERP_XY 1
#define INTERP_Z 1
#define XMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X; \
pby[count] = Y; pby[count+1] = Y+1; \
pbz[count] = Z; pbz[count+1] = Z; \
count += 2; \
CHECK_FULL(count);
#define YMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X+1; \
pby[count] = Y; pby[count+1] = Y; \
pbz[count] = Z; pbz[count+1] = Z; \
count += 2; \
CHECK_FULL(count);
#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); \
PB_WRITE_PIXEL(ctx->PB, X, Y+1, Z);
#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); \
PB_WRITE_PIXEL(ctx->PB, X+1, Y, Z);
#include "linetemp.h"
}
else {
@@ -604,17 +586,11 @@ static void general_flat_rgba_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
#define WIDE 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
count++; \
CHECK_FULL(count);
#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z);
#include "linetemp.h"
}
}
ctx->PB->count = count;
gl_flush_pb(ctx);
}
@@ -1033,6 +1009,61 @@ static void null_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv )
}
#ifdef DEBUG
void
_mesa_print_line_function(GLcontext *ctx)
{
printf("Line Func == ");
if (ctx->Driver.LineFunc == flat_ci_line)
printf("flat_ci_line\n");
else if (ctx->Driver.LineFunc == flat_ci_z_line)
printf("flat_ci_z_line\n");
else if (ctx->Driver.LineFunc == flat_rgba_line)
printf("flat_rgba_line\n");
else if (ctx->Driver.LineFunc == flat_rgba_z_line)
printf("flat_rgba_z_line\n");
else if (ctx->Driver.LineFunc == smooth_ci_line)
printf("smooth_ci_line\n");
else if (ctx->Driver.LineFunc == smooth_ci_z_line)
printf("smooth_ci_z_line\n");
else if (ctx->Driver.LineFunc == smooth_rgba_line)
printf("smooth_rgba_line\n");
else if (ctx->Driver.LineFunc == smooth_rgba_z_line)
printf("smooth_rgba_z_line\n");
else if (ctx->Driver.LineFunc == general_smooth_ci_line)
printf("general_smooth_ci_line\n");
else if (ctx->Driver.LineFunc == general_flat_ci_line)
printf("general_flat_ci_line\n");
else if (ctx->Driver.LineFunc == general_smooth_rgba_line)
printf("general_smooth_rgba_line\n");
else if (ctx->Driver.LineFunc == general_flat_rgba_line)
printf("general_flat_rgba_line\n");
else if (ctx->Driver.LineFunc == flat_textured_line)
printf("flat_textured_line\n");
else if (ctx->Driver.LineFunc == smooth_textured_line)
printf("smooth_textured_line\n");
else if (ctx->Driver.LineFunc == smooth_multitextured_line)
printf("smooth_multitextured_line\n");
else if (ctx->Driver.LineFunc == flat_multitextured_line)
printf("flat_multitextured_line\n");
else if (ctx->Driver.LineFunc == aa_rgba_line)
printf("aa_rgba_line\n");
else if (ctx->Driver.LineFunc == aa_tex_rgba_line)
printf("aa_tex_rgba_line\n");
else if (ctx->Driver.LineFunc == aa_multitex_rgba_line)
printf("aa_multitex_rgba_line\n");
else if (ctx->Driver.LineFunc == aa_ci_line)
printf("aa_ci_line\n");
else if (ctx->Driver.LineFunc == null_line)
printf("null_line\n");
else
printf("Driver func %p\n", ctx->Driver.PointsFunc);
}
#endif
/*
* Determine which line drawing function to use given the current
* rendering context.
@@ -1143,5 +1174,6 @@ void gl_set_line_function( GLcontext *ctx )
/* GL_SELECT mode */
ctx->Driver.LineFunc = gl_select_line;
}
}
/*_mesa_print_line_function(ctx);*/
}