Fixup one place where attrsz was being used instead of active_sz
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@@ -394,7 +394,7 @@ static void GLAPIENTRY brw_exec_EvalCoord1f( GLfloat u )
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for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) {
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if (exec->eval.map1[i].map)
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if (exec->vtx.attrsz[i] != exec->eval.map1[i].sz)
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if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
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brw_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
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}
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}
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