st/nine: Use CSO cache for sampler views

The CSO cache unbinds views that are not needed anymore,
which we don't do.
It checks for change before committing the views.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy
2015-05-14 19:24:57 +02:00
parent 98f786b270
commit f15ff98e2c
4 changed files with 5 additions and 23 deletions
@@ -2711,9 +2711,6 @@ NineDevice9_SetSamplerState( struct NineDevice9 *This,
state->samp[Sampler][Type] = Value;
state->changed.group |= NINE_STATE_SAMPLER;
state->changed.sampler[Sampler] |= 1 << Type;
if (Type == D3DSAMP_SRGBTEXTURE)
state->changed.srgb = TRUE;
}
return D3D_OK;
+2 -2
View File
@@ -255,8 +255,8 @@ nine_pipe_context_clear(struct NineDevice9 *This)
cso_set_samplers(cso, PIPE_SHADER_VERTEX, 0, NULL);
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 0, NULL);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0, NULL);
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, 0, NULL);
cso_set_sampler_views(cso, PIPE_SHADER_VERTEX, 0, NULL);
cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 0, NULL);
pipe->set_vertex_buffers(pipe, 0, This->caps.MaxStreams, NULL);
pipe->set_index_buffer(pipe, NULL);
+3 -17
View File
@@ -702,19 +702,16 @@ update_sampler_derived(struct nine_state *state, unsigned s)
static void
update_textures_and_samplers(struct NineDevice9 *device)
{
struct pipe_context *pipe = device->pipe;
struct nine_state *state = &device->state;
struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
unsigned num_textures;
unsigned i;
boolean commit_views;
boolean commit_samplers;
uint16_t sampler_mask = state->ps ? state->ps->sampler_mask :
device->ff.ps->sampler_mask;
/* TODO: Can we reduce iterations here ? */
commit_views = FALSE;
commit_samplers = FALSE;
state->bound_samplers_mask_ps = 0;
for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_PS; ++i) {
@@ -750,7 +747,6 @@ update_textures_and_samplers(struct NineDevice9 *device)
cso_single_sampler(device->cso, PIPE_SHADER_FRAGMENT,
s - NINE_SAMPLER_PS(0), &device->dummy_sampler_state);
commit_views = TRUE;
commit_samplers = TRUE;
state->changed.sampler[s] = ~0;
}
@@ -758,16 +754,11 @@ update_textures_and_samplers(struct NineDevice9 *device)
state->bound_samplers_mask_ps |= (1 << s);
}
commit_views |= (state->changed.texture & NINE_PS_SAMPLERS_MASK) != 0;
commit_views |= state->changed.srgb;
if (commit_views)
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
num_textures, view);
cso_set_sampler_views(device->cso, PIPE_SHADER_FRAGMENT, num_textures, view);
if (commit_samplers)
cso_single_sampler_done(device->cso, PIPE_SHADER_FRAGMENT);
commit_views = FALSE;
commit_samplers = FALSE;
sampler_mask = state->vs ? state->vs->sampler_mask : 0;
state->bound_samplers_mask_vs = 0;
@@ -804,23 +795,18 @@ update_textures_and_samplers(struct NineDevice9 *device)
cso_single_sampler(device->cso, PIPE_SHADER_VERTEX,
s - NINE_SAMPLER_VS(0), &device->dummy_sampler_state);
commit_views = TRUE;
commit_samplers = TRUE;
state->changed.sampler[s] = ~0;
}
state->bound_samplers_mask_vs |= (1 << s);
}
commit_views |= (state->changed.texture & NINE_VS_SAMPLERS_MASK) != 0;
commit_views |= state->changed.srgb;
if (commit_views)
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0,
num_textures, view);
cso_set_sampler_views(device->cso, PIPE_SHADER_VERTEX, num_textures, view);
if (commit_samplers)
cso_single_sampler_done(device->cso, PIPE_SHADER_VERTEX);
state->changed.srgb = FALSE;
state->changed.texture = 0;
}
@@ -132,7 +132,6 @@ struct nine_state
uint16_t vs_const_b; /* NINE_MAX_CONST_B == 16 */
uint16_t ps_const_b;
uint8_t ucp;
boolean srgb;
} changed;
struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];