v3d: remove intermediate variable

Static analyzer is complaining that value stored to `v3d` during its
initialization is never read.

But the variable is used just below in a loop, so it is not clear if
this is just a false positive.

In any case, having this intermediate variable provides nothing,
specially when it is used only in a single place. So rather remove it
and use the full variable.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32772>
This commit is contained in:
Juan A. Suarez Romero
2024-12-23 17:42:35 +01:00
committed by Marge Bot
parent 78880603c6
commit f13f0e1f77
+1 -2
View File
@@ -181,10 +181,9 @@ emit_varying_flags(struct v3d_job *job, uint32_t *flags,
enum V3DX(Varying_Flags_Action) lower,
enum V3DX(Varying_Flags_Action) higher))
{
struct v3d_context *v3d = job->v3d;
bool emitted_any = false;
for (int i = 0; i < ARRAY_SIZE(v3d->prog.fs->prog_data.fs->flat_shade_flags); i++) {
for (int i = 0; i < ARRAY_SIZE(job->v3d->prog.fs->prog_data.fs->flat_shade_flags); i++) {
if (!flags[i])
continue;