r300g: Compiler warning cleanup.
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@@ -152,7 +152,7 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
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r300->winsys = r300_winsys;
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r300->context.winsys = (struct pipe_winsys*)r300_winsys;
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r300->context.screen = r300_screen(screen);
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r300->context.screen = screen;
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r300_init_debug(r300);
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@@ -127,7 +127,6 @@ static void r300_render_unmap_vertices(struct vbuf_render* render,
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static void r300_render_release_vertices(struct vbuf_render* render)
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{
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struct r300_render* r300render = r300_render(render);
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struct r300_context* r300 = r300render->r300;
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r300render->vbo_offset += r300render->vbo_max_used;
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r300render->vbo_max_used = 0;
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@@ -182,8 +181,6 @@ static void r300_prepare_render(struct r300_render* render, unsigned count)
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{
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struct r300_context* r300 = render->r300;
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CS_LOCALS(r300);
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r300_emit_dirty_state(r300);
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}
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@@ -213,11 +210,7 @@ static void r300_render_draw(struct vbuf_render* render,
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{
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struct r300_render* r300render = r300_render(render);
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struct r300_context* r300 = r300render->r300;
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struct pipe_screen* screen = r300->context.screen;
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struct pipe_buffer* index_buffer;
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void* index_map;
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int i;
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uint32_t index;
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CS_LOCALS(r300);
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@@ -193,7 +193,7 @@ static void r300_vertex_psc(struct r300_context* r300,
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struct vertex_info* vinfo = &vformat->vinfo;
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int* tab = vformat->vs_tab;
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uint32_t temp;
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int i, attrib_count;
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unsigned i, attrib_count;
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/* Vertex shaders have no semantics on their inputs,
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* so PSC should just route stuff based on their info,
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@@ -95,8 +95,7 @@ static void r300_surface_fill(struct pipe_context* pipe,
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unsigned w, unsigned h,
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unsigned color)
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{
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int i;
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float r, g, b, a, depth;
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float r, g, b, a;
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struct r300_context* r300 = r300_context(pipe);
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struct r300_capabilities* caps = r300_screen(pipe->screen)->caps;
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struct r300_texture* tex = (struct r300_texture*)dest->texture;
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