virgl: use hw-atomics instead of in-ssbo ones
Emulating atomics on top of ssbos can lead to too small max SSBO count, so let's use the hw-atomics mechanism to expose atomic buffers instead. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This commit is contained in:
committed by
Erik Faye-Lund
parent
1bd927d997
commit
f13de57edb
@@ -196,6 +196,19 @@ static void virgl_attach_res_shader_images(struct virgl_context *vctx,
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}
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}
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static void virgl_attach_res_atomic_buffers(struct virgl_context *vctx)
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{
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struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
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struct virgl_resource *res;
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unsigned i;
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for (i = 0; i < PIPE_MAX_HW_ATOMIC_BUFFERS; i++) {
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res = virgl_resource(vctx->atomic_buffers[i]);
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if (res) {
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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}
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}
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/*
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* after flushing, the hw context still has a bunch of
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* resources bound, so we need to rebind those here.
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@@ -214,6 +227,7 @@ static void virgl_reemit_res(struct virgl_context *vctx)
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virgl_attach_res_shader_buffers(vctx, shader_type);
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virgl_attach_res_shader_images(vctx, shader_type);
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}
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virgl_attach_res_atomic_buffers(vctx);
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virgl_attach_res_vertex_buffers(vctx);
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virgl_attach_res_so_targets(vctx);
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}
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@@ -952,6 +966,28 @@ static void virgl_blit(struct pipe_context *ctx,
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blit);
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}
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static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx,
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unsigned start_slot,
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unsigned count,
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const struct pipe_shader_buffer *buffers)
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{
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struct virgl_context *vctx = virgl_context(ctx);
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for (unsigned i = 0; i < count; i++) {
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unsigned idx = start_slot + i;
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if (buffers) {
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if (buffers[i].buffer) {
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pipe_resource_reference(&vctx->atomic_buffers[idx],
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buffers[i].buffer);
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continue;
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}
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}
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pipe_resource_reference(&vctx->atomic_buffers[idx], NULL);
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}
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virgl_encode_set_hw_atomic_buffers(vctx, start_slot, count, buffers);
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}
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static void virgl_set_shader_buffers(struct pipe_context *ctx,
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enum pipe_shader_type shader,
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unsigned start_slot, unsigned count,
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@@ -1209,6 +1245,7 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
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vctx->base.blit = virgl_blit;
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vctx->base.set_shader_buffers = virgl_set_shader_buffers;
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vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers;
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vctx->base.set_shader_images = virgl_set_shader_images;
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vctx->base.memory_barrier = virgl_memory_barrier;
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@@ -75,6 +75,8 @@ struct virgl_context {
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int num_draws;
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struct list_head to_flush_bufs;
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struct pipe_resource *atomic_buffers[PIPE_MAX_HW_ATOMIC_BUFFERS];
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struct primconvert_context *primconvert;
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uint32_t hw_sub_ctx_id;
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};
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@@ -958,6 +958,29 @@ int virgl_encode_set_shader_buffers(struct virgl_context *ctx,
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return 0;
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}
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int virgl_encode_set_hw_atomic_buffers(struct virgl_context *ctx,
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unsigned start_slot, unsigned count,
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const struct pipe_shader_buffer *buffers)
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{
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int i;
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virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_ATOMIC_BUFFERS, 0, VIRGL_SET_ATOMIC_BUFFER_SIZE(count)));
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virgl_encoder_write_dword(ctx->cbuf, start_slot);
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for (i = 0; i < count; i++) {
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if (buffers) {
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struct virgl_resource *res = virgl_resource(buffers[i].buffer);
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virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_offset);
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virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_size);
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virgl_encoder_write_res(ctx, res);
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} else {
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virgl_encoder_write_dword(ctx->cbuf, 0);
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virgl_encoder_write_dword(ctx->cbuf, 0);
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virgl_encoder_write_dword(ctx->cbuf, 0);
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}
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}
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return 0;
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}
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int virgl_encode_set_shader_images(struct virgl_context *ctx,
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enum pipe_shader_type shader,
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unsigned start_slot, unsigned count,
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@@ -267,6 +267,9 @@ int virgl_encode_set_shader_images(struct virgl_context *ctx,
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enum pipe_shader_type shader,
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unsigned start_slot, unsigned count,
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const struct pipe_image_view *images);
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int virgl_encode_set_hw_atomic_buffers(struct virgl_context *ctx,
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unsigned start_slot, unsigned count,
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const struct pipe_shader_buffer *buffers);
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int virgl_encode_memory_barrier(struct virgl_context *ctx,
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unsigned flags);
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int virgl_encode_launch_grid(struct virgl_context *ctx,
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@@ -351,6 +351,11 @@ struct virgl_caps_v2 {
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uint32_t max_texture_2d_size;
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uint32_t max_texture_3d_size;
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uint32_t max_texture_cube_size;
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uint32_t max_combined_shader_buffers;
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uint32_t max_atomic_counters[6];
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uint32_t max_atomic_counter_buffers[6];
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uint32_t max_combined_atomic_counters;
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uint32_t max_combined_atomic_counter_buffers;
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};
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union virgl_caps {
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@@ -91,6 +91,7 @@ enum virgl_context_cmd {
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VIRGL_CCMD_LAUNCH_GRID,
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VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
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VIRGL_CCMD_TEXTURE_BARRIER,
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VIRGL_CCMD_SET_ATOMIC_BUFFERS,
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};
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/*
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@@ -544,4 +545,12 @@ enum virgl_context_cmd {
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#define VIRGL_TEXTURE_BARRIER_SIZE 1
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#define VIRGL_TEXTURE_BARRIER_FLAGS 1
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/* hw atomics */
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#define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
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#define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
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#define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
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#define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
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#define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
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#define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
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#endif
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@@ -248,6 +248,12 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
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return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
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case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
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return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
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case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
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return vscreen->caps.caps.v2.max_combined_shader_buffers;
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case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
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return vscreen->caps.caps.v2.max_combined_atomic_counters;
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case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
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return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
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case PIPE_CAP_TEXTURE_GATHER_SM5:
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case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
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case PIPE_CAP_FAKE_SW_MSAA:
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@@ -410,12 +416,14 @@ virgl_get_shader_param(struct pipe_screen *screen,
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return vscreen->caps.caps.v2.max_shader_image_other_stages;
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case PIPE_SHADER_CAP_SUPPORTED_IRS:
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return (1 << PIPE_SHADER_IR_TGSI);
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case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
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return vscreen->caps.caps.v2.max_atomic_counters[shader];
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case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
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return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
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case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
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case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
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case PIPE_SHADER_CAP_INT64_ATOMICS:
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case PIPE_SHADER_CAP_FP16:
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case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
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case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
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return 0;
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case PIPE_SHADER_CAP_SCALAR_ISA:
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return 1;
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