virgl: use hw-atomics instead of in-ssbo ones

Emulating atomics on top of ssbos can lead to too small max SSBO count,
so let's use the hw-atomics mechanism to expose atomic buffers instead.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This commit is contained in:
Tomeu Vizoso
2018-07-17 13:13:21 +02:00
committed by Erik Faye-Lund
parent 1bd927d997
commit f13de57edb
7 changed files with 89 additions and 2 deletions
+37
View File
@@ -196,6 +196,19 @@ static void virgl_attach_res_shader_images(struct virgl_context *vctx,
}
}
static void virgl_attach_res_atomic_buffers(struct virgl_context *vctx)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_resource *res;
unsigned i;
for (i = 0; i < PIPE_MAX_HW_ATOMIC_BUFFERS; i++) {
res = virgl_resource(vctx->atomic_buffers[i]);
if (res) {
vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
}
}
}
/*
* after flushing, the hw context still has a bunch of
* resources bound, so we need to rebind those here.
@@ -214,6 +227,7 @@ static void virgl_reemit_res(struct virgl_context *vctx)
virgl_attach_res_shader_buffers(vctx, shader_type);
virgl_attach_res_shader_images(vctx, shader_type);
}
virgl_attach_res_atomic_buffers(vctx);
virgl_attach_res_vertex_buffers(vctx);
virgl_attach_res_so_targets(vctx);
}
@@ -952,6 +966,28 @@ static void virgl_blit(struct pipe_context *ctx,
blit);
}
static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx,
unsigned start_slot,
unsigned count,
const struct pipe_shader_buffer *buffers)
{
struct virgl_context *vctx = virgl_context(ctx);
for (unsigned i = 0; i < count; i++) {
unsigned idx = start_slot + i;
if (buffers) {
if (buffers[i].buffer) {
pipe_resource_reference(&vctx->atomic_buffers[idx],
buffers[i].buffer);
continue;
}
}
pipe_resource_reference(&vctx->atomic_buffers[idx], NULL);
}
virgl_encode_set_hw_atomic_buffers(vctx, start_slot, count, buffers);
}
static void virgl_set_shader_buffers(struct pipe_context *ctx,
enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
@@ -1209,6 +1245,7 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
vctx->base.blit = virgl_blit;
vctx->base.set_shader_buffers = virgl_set_shader_buffers;
vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers;
vctx->base.set_shader_images = virgl_set_shader_images;
vctx->base.memory_barrier = virgl_memory_barrier;
@@ -75,6 +75,8 @@ struct virgl_context {
int num_draws;
struct list_head to_flush_bufs;
struct pipe_resource *atomic_buffers[PIPE_MAX_HW_ATOMIC_BUFFERS];
struct primconvert_context *primconvert;
uint32_t hw_sub_ctx_id;
};
+23
View File
@@ -958,6 +958,29 @@ int virgl_encode_set_shader_buffers(struct virgl_context *ctx,
return 0;
}
int virgl_encode_set_hw_atomic_buffers(struct virgl_context *ctx,
unsigned start_slot, unsigned count,
const struct pipe_shader_buffer *buffers)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_ATOMIC_BUFFERS, 0, VIRGL_SET_ATOMIC_BUFFER_SIZE(count)));
virgl_encoder_write_dword(ctx->cbuf, start_slot);
for (i = 0; i < count; i++) {
if (buffers) {
struct virgl_resource *res = virgl_resource(buffers[i].buffer);
virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_offset);
virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_size);
virgl_encoder_write_res(ctx, res);
} else {
virgl_encoder_write_dword(ctx->cbuf, 0);
virgl_encoder_write_dword(ctx->cbuf, 0);
virgl_encoder_write_dword(ctx->cbuf, 0);
}
}
return 0;
}
int virgl_encode_set_shader_images(struct virgl_context *ctx,
enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
+3
View File
@@ -267,6 +267,9 @@ int virgl_encode_set_shader_images(struct virgl_context *ctx,
enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
const struct pipe_image_view *images);
int virgl_encode_set_hw_atomic_buffers(struct virgl_context *ctx,
unsigned start_slot, unsigned count,
const struct pipe_shader_buffer *buffers);
int virgl_encode_memory_barrier(struct virgl_context *ctx,
unsigned flags);
int virgl_encode_launch_grid(struct virgl_context *ctx,
+5
View File
@@ -351,6 +351,11 @@ struct virgl_caps_v2 {
uint32_t max_texture_2d_size;
uint32_t max_texture_3d_size;
uint32_t max_texture_cube_size;
uint32_t max_combined_shader_buffers;
uint32_t max_atomic_counters[6];
uint32_t max_atomic_counter_buffers[6];
uint32_t max_combined_atomic_counters;
uint32_t max_combined_atomic_counter_buffers;
};
union virgl_caps {
@@ -91,6 +91,7 @@ enum virgl_context_cmd {
VIRGL_CCMD_LAUNCH_GRID,
VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
VIRGL_CCMD_TEXTURE_BARRIER,
VIRGL_CCMD_SET_ATOMIC_BUFFERS,
};
/*
@@ -544,4 +545,12 @@ enum virgl_context_cmd {
#define VIRGL_TEXTURE_BARRIER_SIZE 1
#define VIRGL_TEXTURE_BARRIER_FLAGS 1
/* hw atomics */
#define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
#define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
#define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
#define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
#define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
#define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
#endif
+10 -2
View File
@@ -248,6 +248,12 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
return vscreen->caps.caps.v2.max_combined_shader_buffers;
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
return vscreen->caps.caps.v2.max_combined_atomic_counters;
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_FAKE_SW_MSAA:
@@ -410,12 +416,14 @@ virgl_get_shader_param(struct pipe_screen *screen,
return vscreen->caps.caps.v2.max_shader_image_other_stages;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return (1 << PIPE_SHADER_IR_TGSI);
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
return vscreen->caps.caps.v2.max_atomic_counters[shader];
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_SCALAR_ISA:
return 1;