actually set the max_index. useful in the driver
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@@ -287,7 +287,7 @@ st_draw_vbo(GLcontext *ctx,
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/* common-case setup */
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vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
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vbuffer[attr].max_index = 0; /* need this? */
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vbuffer[attr].max_index = max_index;
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velement.vertex_buffer_index = attr;
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velement.nr_components = arrays[mesaAttr]->Size;
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velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
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@@ -545,7 +545,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
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/* common-case setup */
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vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
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vbuffer[attr].max_index = 0; /* need this? */
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vbuffer[attr].max_index = max_index;
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velement.vertex_buffer_index = attr;
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velement.nr_components = arrays[mesaAttr]->Size;
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velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
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