fix fog breakage
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@@ -1188,12 +1188,10 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
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case STATE_FOG:
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switch (*(*inst)++) {
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case FOG_COLOR:
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state_tokens[0] = STATE_FOG;
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state_tokens[1] = STATE_FOG_COLOR;
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state_tokens[0] = STATE_FOG_COLOR;
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break;
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case FOG_PARAMS:
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state_tokens[0] = STATE_FOG;
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state_tokens[1] = STATE_FOG_PARAMS;
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state_tokens[0] = STATE_FOG_PARAMS;
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break;
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}
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break;
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