dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.
Previously nouveau_state_emit() was being called directly, sometimes that doesn't work because it doesn't update the derived GL context.
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@@ -365,5 +365,6 @@ nouveau_validate_framebuffer(struct gl_context *ctx)
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validate_framebuffer(dri_ctx, dri_read,
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&dri_ctx->dri2.read_stamp);
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nouveau_state_emit(ctx);
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if (ctx->NewState & _NEW_BUFFERS)
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_mesa_update_state(ctx);
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}
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@@ -24,6 +24,7 @@
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*
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*/
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#include "main/state.h"
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#include "nouveau_driver.h"
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#include "nouveau_context.h"
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#include "nouveau_fbo.h"
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@@ -184,6 +185,9 @@ nv10_clear(struct gl_context *ctx, GLbitfield buffers)
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nv17_zclear(ctx, &buffers);
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else
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nv10_zclear(ctx, &buffers);
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/* Emit the zclear state if it's dirty */
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_mesa_update_state(ctx);
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}
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nouveau_clear(ctx, buffers);
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