broadcom/compiler: don't unroll due to indirect indexing of outputs
We can handle this natively now, so there is no point. Reviewed-by: Juan A. Suarez <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10723>
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@@ -1838,7 +1838,6 @@ v3d_optimize_nir(struct v3d_compile *c, struct nir_shader *s)
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bool local_progress = false;
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NIR_PASS(local_progress, s, nir_opt_loop_unroll,
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nir_var_shader_in |
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nir_var_shader_out |
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nir_var_function_temp);
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c->unrolled_any_loops |= local_progress;
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progress |= local_progress;
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