glsl: Drop exec_list argument to lower_ubo_reference
We always pass in shader->ir and we already pass in the shader, so just drop the exec_list. Most passes either take just a exec_list or a shader, so this seems more consistent. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
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@@ -124,7 +124,7 @@ bool lower_const_arrays_to_uniforms(exec_list *instructions);
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bool lower_clip_distance(gl_shader *shader);
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void lower_output_reads(unsigned stage, exec_list *instructions);
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bool lower_packing_builtins(exec_list *instructions, int op_mask);
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void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
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void lower_ubo_reference(struct gl_shader *shader);
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void lower_packed_varyings(void *mem_ctx,
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unsigned locations_used, ir_variable_mode mode,
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unsigned gs_input_vertices, gl_shader *shader);
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@@ -1270,7 +1270,7 @@ lower_ubo_reference_visitor::visit_enter(ir_call *ir)
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} /* unnamed namespace */
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void
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lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
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lower_ubo_reference(struct gl_shader *shader)
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{
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lower_ubo_reference_visitor v(shader);
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@@ -1281,6 +1281,6 @@ lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
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*/
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do {
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v.progress = false;
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visit_list_elements(&v, instructions);
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visit_list_elements(&v, shader->ir);
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} while (v.progress);
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}
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@@ -157,7 +157,7 @@ process_glsl_ir(gl_shader_stage stage,
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_mesa_shader_stage_to_abbrev(shader->Stage));
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}
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lower_ubo_reference(shader, shader->ir);
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lower_ubo_reference(shader);
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bool progress;
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do {
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@@ -5822,7 +5822,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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(!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0) |
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(options->EmitNoSat ? SAT_TO_CLAMP : 0));
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lower_ubo_reference(prog->_LinkedShaders[i], ir);
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lower_ubo_reference(prog->_LinkedShaders[i]);
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do_vec_index_to_cond_assign(ir);
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lower_vector_insert(ir, true);
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lower_quadop_vector(ir, false);
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