v3dv: use subresource helpers in more places
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12668>
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Marge Bot
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@@ -88,9 +88,7 @@ clear_image_tlb(struct v3dv_cmd_buffer *cmd_buffer,
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hw_clear_value.s = clear_value->depthStencil.stencil;
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}
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uint32_t level_count = range->levelCount == VK_REMAINING_MIP_LEVELS ?
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image->vk.mip_levels - range->baseMipLevel :
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range->levelCount;
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uint32_t level_count = vk_image_subresource_level_count(&image->vk, range);
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uint32_t min_level = range->baseMipLevel;
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uint32_t max_level = range->baseMipLevel + level_count;
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@@ -101,11 +99,9 @@ clear_image_tlb(struct v3dv_cmd_buffer *cmd_buffer,
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uint32_t min_layer;
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uint32_t max_layer;
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if (image->vk.image_type != VK_IMAGE_TYPE_3D) {
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uint32_t layer_count = range->layerCount == VK_REMAINING_ARRAY_LAYERS ?
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image->vk.array_layers - range->baseArrayLayer :
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range->layerCount;
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min_layer = range->baseArrayLayer;
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max_layer = range->baseArrayLayer + layer_count;
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max_layer = range->baseArrayLayer +
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vk_image_subresource_layer_count(&image->vk, range);
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} else {
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min_layer = 0;
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max_layer = 0;
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