i915g: implement copy_region using u_blitter

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>works
This commit is contained in:
Daniel Vetter
2011-03-11 20:21:00 +01:00
parent 06713a4079
commit f0c56e2a23
4 changed files with 128 additions and 9 deletions
+3
View File
@@ -170,6 +170,9 @@ i915_create_context(struct pipe_screen *screen, void *priv)
draw_install_aaline_stage(i915->draw, &i915->base);
draw_install_aapoint_stage(i915->draw, &i915->base);
/* augmented draw pipeline clobbers state functions */
i915_init_fixup_state_functions(i915);
/* Create blitter last - calls state creation functions. */
i915->blitter = util_blitter_create(&i915->base);
assert(i915->blitter);
+21 -2
View File
@@ -240,8 +240,6 @@ struct i915_context {
struct i915_winsys_batchbuffer *batch;
struct blitter_context* blitter;
/** Vertex buffer */
struct i915_winsys_buffer *vbo;
size_t vbo_offset;
@@ -257,6 +255,26 @@ struct i915_context {
int num_validation_buffers;
struct util_slab_mempool transfer_pool;
/** blitter/hw-clear */
struct blitter_context* blitter;
/** State tracking needed by u_blitter for save/restore. */
void *saved_fs;
void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader);
void *saved_vs;
struct pipe_clip_state saved_clip;
struct i915_velems_state *saved_velems;
unsigned saved_nr_vertex_buffers;
struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
unsigned saved_nr_samplers;
void *saved_samplers[PIPE_MAX_SAMPLERS];
void (*saved_bind_sampler_states)(struct pipe_context *pipe,
unsigned num, void **sampler);
unsigned saved_nr_sampler_views;
struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
void (*saved_set_sampler_views)(struct pipe_context *pipe,
unsigned num, struct pipe_sampler_view **views);
};
/* A flag for each state_tracker state object:
@@ -344,6 +362,7 @@ void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *r
*
*/
void i915_init_state_functions( struct i915_context *i915 );
void i915_init_fixup_state_functions( struct i915_context *i915 );
void i915_init_flush_functions( struct i915_context *i915 );
void i915_init_string_functions( struct i915_context *i915 );
+63
View File
@@ -287,6 +287,17 @@ i915_create_sampler_state(struct pipe_context *pipe,
return cso;
}
static void i915_fixup_bind_sampler_states(struct pipe_context *pipe,
unsigned num, void **sampler)
{
struct i915_context *i915 = i915_context(pipe);
i915->saved_nr_samplers = num;
memcpy(&i915->saved_samplers, sampler, sizeof(void *) * num);
i915->saved_bind_sampler_states(pipe, num, sampler);
}
static void i915_bind_sampler_states(struct pipe_context *pipe,
unsigned num, void **sampler)
{
@@ -465,6 +476,17 @@ i915_create_fs_state(struct pipe_context *pipe,
return ifs;
}
static void
i915_fixup_bind_fs_state(struct pipe_context *pipe, void *shader)
{
struct i915_context *i915 = i915_context(pipe);
draw_flush(i915->draw);
i915->saved_fs = shader;
i915->saved_bind_fs_state(pipe, shader);
}
static void
i915_bind_fs_state(struct pipe_context *pipe, void *shader)
{
@@ -505,6 +527,8 @@ static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
{
struct i915_context *i915 = i915_context(pipe);
i915->saved_vs = shader;
/* just pass-through to draw module */
draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
@@ -571,6 +595,27 @@ static void i915_set_constant_buffer(struct pipe_context *pipe,
}
static void
i915_fixup_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
struct i915_context *i915 = i915_context(pipe);
int i;
for (i = 0; i < num; i++)
pipe_sampler_view_reference(&i915->saved_sampler_views[i],
views[i]);
for (i = num; i < i915->saved_nr_sampler_views; i++)
pipe_sampler_view_reference(&i915->saved_sampler_views[i],
NULL);
i915->saved_nr_sampler_views = num;
i915->saved_set_sampler_views(pipe, num, views);
}
static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
@@ -658,6 +703,8 @@ static void i915_set_clip_state( struct pipe_context *pipe,
struct i915_context *i915 = i915_context(pipe);
draw_flush(i915->draw);
i915->saved_clip = *clip;
draw_set_clip_state(i915->draw, clip);
i915->dirty |= I915_NEW_CLIP;
@@ -779,6 +826,9 @@ static void i915_set_vertex_buffers(struct pipe_context *pipe,
struct draw_context *draw = i915->draw;
int i;
util_copy_vertex_buffers(i915->saved_vertex_buffers,
&i915->saved_nr_vertex_buffers,
buffers, count);
#if 0
/* XXX doesn't look like this is needed */
/* unmap old */
@@ -819,6 +869,8 @@ i915_bind_vertex_elements_state(struct pipe_context *pipe,
struct i915_context *i915 = i915_context(pipe);
struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;
i915->saved_velems = velems;
/* pass-through to draw module */
if (i915_velems) {
draw_set_vertex_elements(i915->draw,
@@ -897,3 +949,14 @@ i915_init_state_functions( struct i915_context *i915 )
i915->base.set_index_buffer = i915_set_index_buffer;
i915->base.redefine_user_buffer = u_default_redefine_user_buffer;
}
void
i915_init_fixup_state_functions( struct i915_context *i915 )
{
i915->saved_bind_fs_state = i915->base.bind_fs_state;
i915->base.bind_fs_state = i915_fixup_bind_fs_state;
i915->saved_bind_sampler_states = i915->base.bind_fragment_sampler_states;
i915->base.bind_fragment_sampler_states = i915_fixup_bind_sampler_states;
i915->saved_set_sampler_views = i915->base.set_fragment_sampler_views;
i915->base.set_fragment_sampler_views = i915_fixup_set_fragment_sampler_views;
}
+41 -7
View File
@@ -42,6 +42,40 @@
* surface functions using the render engine
*/
static void
i915_surface_copy_render(struct pipe_context *pipe,
struct pipe_resource *dst, unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
{
struct i915_context *i915 = i915_context(pipe);
util_blitter_save_blend(i915->blitter, (void *)i915->blend);
util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer);
util_blitter_save_fragment_shader(i915->blitter, i915->saved_fs);
util_blitter_save_vertex_shader(i915->blitter, i915->saved_vs);
util_blitter_save_viewport(i915->blitter, &i915->viewport);
util_blitter_save_clip(i915->blitter, &i915->saved_clip);
util_blitter_save_vertex_elements(i915->blitter, i915->saved_velems);
util_blitter_save_vertex_buffers(i915->blitter, i915->saved_nr_vertex_buffers,
i915->saved_vertex_buffers);
util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
util_blitter_save_fragment_sampler_states(i915->blitter,
i915->saved_nr_samplers,
i915->saved_samplers);
util_blitter_save_fragment_sampler_views(i915->blitter,
i915->saved_nr_sampler_views,
i915->saved_sampler_views);
util_blitter_copy_region(i915->blitter, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box, TRUE);
}
static void
i915_clear_render_target_render(struct pipe_context *pipe,
struct pipe_surface *dst,
@@ -112,11 +146,11 @@ i915_clear_depth_stencil_render(struct pipe_context *pipe,
* do it higher up if required.
*/
static void
i915_surface_copy(struct pipe_context *pipe,
struct pipe_resource *dst, unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
i915_surface_copy_blitter(struct pipe_context *pipe,
struct pipe_resource *dst, unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
{
struct i915_texture *dst_tex = i915_texture(dst);
struct i915_texture *src_tex = i915_texture(src);
@@ -150,7 +184,6 @@ i915_surface_copy(struct pipe_context *pipe,
(short) src_box->width, (short) src_box->height );
}
static void
i915_clear_render_target_blitter(struct pipe_context *pipe,
struct pipe_surface *dst,
@@ -262,11 +295,12 @@ i915_surface_destroy(struct pipe_context *ctx,
void
i915_init_surface_functions(struct i915_context *i915)
{
i915->base.resource_copy_region = i915_surface_copy;
if (i915_screen(i915->base.screen)->debug.use_blitter) {
i915->base.resource_copy_region = i915_surface_copy_blitter;
i915->base.clear_render_target = i915_clear_render_target_blitter;
i915->base.clear_depth_stencil = i915_clear_depth_stencil_blitter;
} else {
i915->base.resource_copy_region = i915_surface_copy_render;
i915->base.clear_render_target = i915_clear_render_target_render;
i915->base.clear_depth_stencil = i915_clear_depth_stencil_render;
}