zink: remove refs from shader buffers

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11692>
This commit is contained in:
Mike Blumenkrantz
2021-05-11 09:20:25 -04:00
committed by Marge Bot
parent a52e2048f7
commit f0be412c8a
+1 -1
View File
@@ -1126,7 +1126,7 @@ zink_set_shader_buffers(struct pipe_context *pctx,
}
pipe_resource_reference(&ssbo->buffer, &new_res->base.b);
if (!ctx->descriptor_refs_dirty[p_stage == PIPE_SHADER_COMPUTE])
zink_batch_reference_resource_rw(&ctx->batch, new_res, access & VK_ACCESS_SHADER_WRITE_BIT);
zink_batch_resource_usage_set(&ctx->batch, new_res, access & VK_ACCESS_SHADER_WRITE_BIT);
ssbo->buffer_offset = buffers[i].buffer_offset;
ssbo->buffer_size = MIN2(buffers[i].buffer_size, new_res->base.b.width0 - ssbo->buffer_offset);
util_range_add(&new_res->base.b, &new_res->valid_buffer_range, ssbo->buffer_offset,