nvc0: don't upload UCPs if the shader doesn't use them
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@@ -308,7 +308,7 @@ nvc0_validate_clip(struct nvc0_context *nvc0)
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nvc0_check_program_ucps(nvc0, vp, clip_enable);
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if (nvc0->dirty & (NVC0_NEW_CLIP | (NVC0_NEW_VERTPROG << stage)))
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if (vp->vp.num_ucps <= PIPE_MAX_CLIP_PLANES)
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if (vp->vp.num_ucps > 0 && vp->vp.num_ucps <= PIPE_MAX_CLIP_PLANES)
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nvc0_upload_uclip_planes(nvc0, stage);
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clip_enable &= vp->vp.clip_enable;
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