st/mesa: set correct PIPE_CLEAR_COLORn flags

This also fixes the clear_with_quad function for glClearBuffer.
This commit is contained in:
Marek Olšák
2013-12-04 01:24:37 +01:00
parent 164dc6216a
commit f09de87735
+26 -11
View File
@@ -213,8 +213,7 @@ draw_quad(struct st_context *st,
* ctx->DrawBuffer->_X/Ymin/max fields.
*/
static void
clear_with_quad(struct gl_context *ctx,
GLboolean color, GLboolean depth, GLboolean stencil)
clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
{
struct st_context *st = st_context(ctx);
const struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -253,7 +252,7 @@ clear_with_quad(struct gl_context *ctx,
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
if (color) {
if (clear_buffers & PIPE_CLEAR_COLOR) {
int num_buffers = ctx->Extensions.EXT_draw_buffers2 ?
ctx->DrawBuffer->_NumColorDrawBuffers : 1;
int i;
@@ -261,6 +260,9 @@ clear_with_quad(struct gl_context *ctx,
blend.independent_blend_enable = num_buffers > 1;
for (i = 0; i < num_buffers; i++) {
if (!(clear_buffers & (PIPE_CLEAR_COLOR0 << i)))
continue;
if (ctx->Color.ColorMask[i][0])
blend.rt[i].colormask |= PIPE_MASK_R;
if (ctx->Color.ColorMask[i][1])
@@ -281,13 +283,13 @@ clear_with_quad(struct gl_context *ctx,
{
struct pipe_depth_stencil_alpha_state depth_stencil;
memset(&depth_stencil, 0, sizeof(depth_stencil));
if (depth) {
if (clear_buffers & PIPE_CLEAR_DEPTH) {
depth_stencil.depth.enabled = 1;
depth_stencil.depth.writemask = 1;
depth_stencil.depth.func = PIPE_FUNC_ALWAYS;
}
if (stencil) {
if (clear_buffers & PIPE_CLEAR_STENCIL) {
struct pipe_stencil_ref stencil_ref;
memset(&stencil_ref, 0, sizeof(stencil_ref));
depth_stencil.stencil[0].enabled = 1;
@@ -370,6 +372,19 @@ is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
}
/**
* Return if all of the color channels are masked.
*/
static INLINE GLboolean
is_color_disabled(struct gl_context *ctx, int i)
{
return !ctx->Color.ColorMask[i][0] &&
!ctx->Color.ColorMask[i][1] &&
!ctx->Color.ColorMask[i][2] &&
!ctx->Color.ColorMask[i][3];
}
/**
* Return if any of the color channels are masked.
*/
@@ -427,11 +442,14 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
if (!strb || !strb->surface)
continue;
if (is_color_disabled(ctx, colormask_index))
continue;
if (is_scissor_enabled(ctx, rb) ||
is_color_masked(ctx, colormask_index))
quad_buffers |= PIPE_CLEAR_COLOR;
quad_buffers |= PIPE_CLEAR_COLOR0 << i;
else
clear_buffers |= PIPE_CLEAR_COLOR;
clear_buffers |= PIPE_CLEAR_COLOR0 << i;
}
}
}
@@ -464,10 +482,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
*/
if (quad_buffers) {
quad_buffers |= clear_buffers;
clear_with_quad(ctx,
quad_buffers & PIPE_CLEAR_COLOR,
quad_buffers & PIPE_CLEAR_DEPTH,
quad_buffers & PIPE_CLEAR_STENCIL);
clear_with_quad(ctx, quad_buffers);
} else if (clear_buffers) {
/* We can't translate the clear color to the colorbuffer format,
* because different colorbuffers may have different formats.