use proper datatypes to silence a bunch of warnings

This commit is contained in:
Brian Paul
2005-09-01 03:19:45 +00:00
parent 5545245fe7
commit f069e74dd8
+3 -4
View File
@@ -42,9 +42,9 @@
GLubyte *buf = map + \
dPriv->x * cpp + \
dPriv->y * pitch; \
char *read_buf = buf; \
GLubyte *read_buf = buf; \
GLuint p; \
(void) p
(void) p; (void) read_buf;
#define LOCAL_DEPTH_VARS \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
@@ -193,7 +193,7 @@ static void savageDDSetBuffer(GLcontext *ctx, GLframebuffer *buffer,
GLuint bufferBit)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
char *map;
GLubyte *map;
assert((bufferBit == BUFFER_BIT_FRONT_LEFT) || (bufferBit == BUFFER_BIT_BACK_LEFT));
@@ -266,7 +266,6 @@ static void savageSpanRenderStart( GLcontext *ctx )
void savageDDInitSpanFuncs( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = savageDDSetBuffer;