mesa: rename attach_shader() to attach_shader_err()

And add a no_error variant.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset
2017-06-23 16:54:40 +02:00
parent 3ae7777d25
commit f04a5b4df0
+36 -17
View File
@@ -244,8 +244,27 @@ is_shader(struct gl_context *ctx, GLuint name)
* Attach shader to a shader program.
*/
static void
attach_shader(struct gl_context *ctx, GLuint program, GLuint shader,
const char *caller)
attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg,
struct gl_shader *sh)
{
GLuint n = shProg->NumShaders;
shProg->Shaders = realloc(shProg->Shaders,
(n + 1) * sizeof(struct gl_shader *));
if (!shProg->Shaders) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
return;
}
/* append */
shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
_mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
shProg->NumShaders++;
}
static void
attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
const char *caller)
{
struct gl_shader_program *shProg;
struct gl_shader *sh;
@@ -288,20 +307,20 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader,
}
}
/* grow list */
shProg->Shaders = realloc(shProg->Shaders,
(n + 1) * sizeof(struct gl_shader *));
if (!shProg->Shaders) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, caller);
return;
}
/* append */
shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
_mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
shProg->NumShaders++;
attach_shader(ctx, shProg, sh);
}
static void
attach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
{
struct gl_shader_program *shProg;
struct gl_shader *sh;
shProg = _mesa_lookup_shader_program(ctx, program);
sh = _mesa_lookup_shader(ctx, shader);
attach_shader(ctx, shProg, sh);
}
static GLuint
create_shader(struct gl_context *ctx, GLenum type)
@@ -1331,7 +1350,7 @@ void GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
{
GET_CURRENT_CONTEXT(ctx);
attach_shader(ctx, program, shader, "glAttachObjectARB");
attach_shader_err(ctx, program, shader, "glAttachObjectARB");
}
@@ -1339,7 +1358,7 @@ void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader)
{
GET_CURRENT_CONTEXT(ctx);
attach_shader(ctx, program, shader, "glAttachShader");
attach_shader_err(ctx, program, shader, "glAttachShader");
}
@@ -2263,7 +2282,7 @@ _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
if (compiled) {
attach_shader(ctx, program, shader, "glCreateShaderProgramv");
attach_shader_err(ctx, program, shader, "glCreateShaderProgramv");
_mesa_link_program(ctx, shProg);
detach_shader(ctx, program, shader);