svga: only count hardware buffer mappings for HUD

Don't count client memory buffer mappings since they're basically free.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul
2015-10-12 18:40:27 -06:00
parent 9bc7e3105a
commit efe37519b0
2 changed files with 3 additions and 1 deletions
@@ -247,7 +247,6 @@ svga_buffer_transfer_map(struct pipe_context *pipe,
}
svga->hud.map_buffer_time += (os_time_get() - begin);
svga->hud.num_resources_mapped++;
return map;
}
@@ -253,6 +253,9 @@ svga_buffer_hw_storage_map(struct svga_context *svga,
unsigned flags, boolean *retry)
{
struct svga_winsys_screen *sws = svga_buffer_winsys_screen(sbuf);
svga->hud.num_resources_mapped++;
if (sws->have_gb_objects) {
return svga->swc->surface_map(svga->swc, sbuf->handle, flags, retry);
} else {