mesa: rename ViewportIndexedf() to viewport_indexed_err()
While are at it, add a 'context' parameter for consistency. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -194,11 +194,9 @@ _mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
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}
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static void
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ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
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GLfloat w, GLfloat h, const char *function)
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viewport_indexed_err(struct gl_context *ctx, GLuint index, GLfloat x, GLfloat y,
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GLfloat w, GLfloat h, const char *function)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "%s(%d, %f, %f, %f, %f)\n",
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function, index, x, y, w, h);
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@@ -225,13 +223,16 @@ void GLAPIENTRY
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_mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
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GLfloat w, GLfloat h)
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{
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ViewportIndexedf(index, x, y, w, h, "glViewportIndexedf");
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GET_CURRENT_CONTEXT(ctx);
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viewport_indexed_err(ctx, index, x, y, w, h, "glViewportIndexedf");
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}
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void GLAPIENTRY
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_mesa_ViewportIndexedfv(GLuint index, const GLfloat *v)
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{
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ViewportIndexedf(index, v[0], v[1], v[2], v[3], "glViewportIndexedfv");
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GET_CURRENT_CONTEXT(ctx);
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viewport_indexed_err(ctx, index, v[0], v[1], v[2], v[3],
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"glViewportIndexedfv");
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}
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static void
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