Add a NULL SetBuffer function to the fbdev driver
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@@ -316,6 +316,13 @@ fbDestroyScreen( __DRIscreenPrivate *sPriv )
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{
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}
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static void fbSetBuffer( GLcontext *ctx,
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GLframebuffer *colorBuffer,
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GLuint bufferBit )
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{
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/* NOP until SetBuffer is fully removed */
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}
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/* Create the device specific context.
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*/
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static GLboolean
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@@ -368,6 +375,7 @@ fbCreateContext( const __GLcontextModes *glVisual,
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{
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struct swrast_device_driver *swdd;
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swdd = _swrast_GetDeviceDriverReference( ctx );
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swdd->SetBuffer = fbSetBuffer;
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}
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/* use default TCL pipeline */
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