mesa/mtypes: repack gl_shader_program_data.

This reduces the size from 144 bytes to 128 bytes.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-09-03 21:12:17 +10:00
parent 449ac347dd
commit ef660abdd5
+3 -3
View File
@@ -2853,9 +2853,9 @@ struct gl_shader_program_data
struct gl_uniform_storage *UniformStorage;
unsigned NumUniformBlocks;
struct gl_uniform_block *UniformBlocks;
unsigned NumShaderStorageBlocks;
struct gl_uniform_block *UniformBlocks;
struct gl_uniform_block *ShaderStorageBlocks;
struct gl_active_atomic_buffer *AtomicBuffers;
@@ -2873,13 +2873,13 @@ struct gl_shader_program_data
* lands we should switch to using the cache_fallback support.
*/
bool skip_cache;
GLboolean Validated;
/** List of all active resources after linking. */
struct gl_program_resource *ProgramResourceList;
unsigned NumProgramResourceList;
enum gl_link_status LinkStatus; /**< GL_LINK_STATUS */
GLboolean Validated;
GLchar *InfoLog;
unsigned Version; /**< GLSL version used for linking */