radv: pass the ES stage when emitting geometry shader with ESO

Not used yet, but will be needed for NGG support.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27575>
This commit is contained in:
Samuel Pitoiset
2024-02-12 14:50:02 +01:00
committed by Marge Bot
parent 9dcc20bccc
commit eea75777be
+7 -2
View File
@@ -9132,10 +9132,15 @@ radv_emit_shaders(struct radv_cmd_buffer *cmd_buffer)
radv_emit_tess_eval_shader(device, cs, cs, tes, gs);
break;
}
case MESA_SHADER_GEOMETRY:
radv_emit_geometry_shader(device, cs, cs, cmd_buffer->state.shaders[MESA_SHADER_GEOMETRY], NULL,
case MESA_SHADER_GEOMETRY: {
struct radv_shader *es = cmd_buffer->state.shaders[MESA_SHADER_TESS_EVAL]
? cmd_buffer->state.shaders[MESA_SHADER_TESS_EVAL]
: cmd_buffer->state.shaders[MESA_SHADER_VERTEX];
radv_emit_geometry_shader(device, cs, cs, cmd_buffer->state.shaders[MESA_SHADER_GEOMETRY], es,
shader_obj->gs.copy_shader);
break;
}
case MESA_SHADER_FRAGMENT:
radv_emit_fragment_shader(device, cs, cs, cmd_buffer->state.shaders[MESA_SHADER_FRAGMENT]);
radv_emit_ps_inputs(device, cs, last_vgt_shader, cmd_buffer->state.shaders[MESA_SHADER_FRAGMENT]);