radv: pass the ES stage when emitting geometry shader with ESO
Not used yet, but will be needed for NGG support. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27575>
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@@ -9132,10 +9132,15 @@ radv_emit_shaders(struct radv_cmd_buffer *cmd_buffer)
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radv_emit_tess_eval_shader(device, cs, cs, tes, gs);
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break;
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}
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case MESA_SHADER_GEOMETRY:
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radv_emit_geometry_shader(device, cs, cs, cmd_buffer->state.shaders[MESA_SHADER_GEOMETRY], NULL,
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case MESA_SHADER_GEOMETRY: {
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struct radv_shader *es = cmd_buffer->state.shaders[MESA_SHADER_TESS_EVAL]
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? cmd_buffer->state.shaders[MESA_SHADER_TESS_EVAL]
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: cmd_buffer->state.shaders[MESA_SHADER_VERTEX];
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radv_emit_geometry_shader(device, cs, cs, cmd_buffer->state.shaders[MESA_SHADER_GEOMETRY], es,
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shader_obj->gs.copy_shader);
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break;
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}
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case MESA_SHADER_FRAGMENT:
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radv_emit_fragment_shader(device, cs, cs, cmd_buffer->state.shaders[MESA_SHADER_FRAGMENT]);
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radv_emit_ps_inputs(device, cs, last_vgt_shader, cmd_buffer->state.shaders[MESA_SHADER_FRAGMENT]);
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