mesa: glsl: remove reads of output regs from fragment shaders too
This commit is contained in:
@@ -2431,19 +2431,20 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
|
||||
_slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool);
|
||||
ctx->Shader.MemPool = NULL;
|
||||
|
||||
/* remove any reads of output registers */
|
||||
#if 0
|
||||
printf("Pre-remove output reads:\n");
|
||||
_mesa_print_program(shader->Program);
|
||||
#endif
|
||||
_mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
|
||||
if (shader->Type == GL_VERTEX_SHADER) {
|
||||
/* remove any reads of varying (output) registers */
|
||||
#if 0
|
||||
printf("Pre-remove output reads:\n");
|
||||
_mesa_print_program(shader->Programs);
|
||||
#endif
|
||||
/* and remove writes to varying vars in vertex programs */
|
||||
_mesa_remove_output_reads(shader->Program, PROGRAM_VARYING);
|
||||
_mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
|
||||
#if 0
|
||||
printf("Post-remove output reads:\n");
|
||||
_mesa_print_program(shader->Programs);
|
||||
#endif
|
||||
}
|
||||
#if 0
|
||||
printf("Post-remove output reads:\n");
|
||||
_mesa_print_program(shader->Program);
|
||||
#endif
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user