mesa: use GLubyte for edge flag arrays

Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31310
This commit is contained in:
Brian Paul
2010-11-02 08:22:40 -06:00
parent 265b53983e
commit ee1f047c81
+2 -2
View File
@@ -321,7 +321,7 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
void GLAPIENTRY
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
{
const GLbitfield legalTypes = BOOL_BIT;
const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
/* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */
const GLboolean integer = GL_TRUE;
GET_CURRENT_CONTEXT(ctx);
@@ -330,7 +330,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
update_array(ctx, "glEdgeFlagPointer",
&ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
legalTypes, 1, 1,
1, GL_BOOL, stride, GL_FALSE, integer, ptr);
1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr);
}