freedreno: Enable GL_ARB_enhanced_layouts
Seems like ir3 already supports everything that was needed, according to piglit. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19236>
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@@ -197,7 +197,7 @@ GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, llvmpipe, zink
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GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
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GL_ARB_buffer_storage DONE (freedreno, i965, nv50, v3d, vc4, lima)
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GL_ARB_clear_texture DONE (i965, nv50, softpipe, virgl)
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GL_ARB_enhanced_layouts DONE (i965, nv50, softpipe, virgl)
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GL_ARB_enhanced_layouts DONE (freedreno/a3xx+, i965, nv50, softpipe, virgl)
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- compile-time constant expressions DONE
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- explicit byte offsets for blocks DONE
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- forced alignment within blocks DONE
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@@ -29,9 +29,6 @@ KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guar
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# https://gitlab.freedesktop.org/mesa/mesa/-/issues/5582
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KHR-GLES31.core.texture_cube_map_array.color_depth_attachments,Fail
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# glsl parser bug will go away when we expose gl44 and/or GL_ARB_enhanced_layouts
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KHR-GL33.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue,Fail
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# rendering errors in ~4x4 blocks around the bottom side of the diagonal for the quad
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bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn,Fail
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bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge,Fail
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@@ -173,6 +170,10 @@ spec@arb_timer_query@timestamp-get,Fail
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spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail
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# fails unrelated to GL_ARB_enhanced_layouts
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spec@arb_enhanced_layouts@execution@component-layout@vs-fs-array-dvec3,Crash
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spec@arb_enhanced_layouts@gs-stream-location-aliasing,Fail
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spec@egl 1.4@eglterminate then unbind context,Fail
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spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
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spec@egl_chromium_sync_control@conformance,Fail
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@@ -469,6 +469,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
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case PIPE_CAP_FS_POSITION_IS_SYSVAL:
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case PIPE_CAP_TGSI_TEXCOORD:
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case PIPE_CAP_SHADER_ARRAY_COMPONENTS:
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if (is_ir3(screen))
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return 1;
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return 0;
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