agx: Implement unary math ops
Implement nir_op_bitfield_reverse, nir_op_bit_count, and nir_op_ufind_msb. These map to native instructions. With appropriate integer render target and multiple render target support, passes: dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.*vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.*fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.*vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.*fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findLSB.*vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findLSB.*fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findMSB.*vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findMSB.*fragment Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19590>
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@@ -871,6 +871,9 @@ agx_emit_alu(agx_builder *b, nir_alu_instr *instr)
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UNOP(mov, mov);
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UNOP(u2u16, mov);
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UNOP(u2u32, mov);
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UNOP(bitfield_reverse, bitrev);
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UNOP(bit_count, popcount);
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UNOP(ufind_msb, ffs);
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UNOP(inot, not);
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BINOP(iand, and);
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BINOP(ior, or);
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@@ -148,6 +148,13 @@ def funop(name, opcode):
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0x3F | L | (((1 << 14) - 1) << 28), 6, _),
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srcs = 1, is_float = True)
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def iunop(name, opcode):
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assert(opcode < 4)
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op(name, (0x3E | (opcode << 26),
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0x7F | L | (((1 << 14) - 1) << 26),
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6, _),
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srcs = 1)
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# Listing of opcodes
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funop("floor", 0b000000)
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funop("srsqrt", 0b000001)
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@@ -163,6 +170,10 @@ funop("ceil", 0b010000)
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funop("trunc", 0b100000)
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funop("roundeven", 0b110000)
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iunop("bitrev", 0b01)
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iunop("popcount", 0b10)
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iunop("ffs", 0b11)
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op("fadd",
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encoding_16 = (0x26 | L, 0x3F | L, 6, _),
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encoding_32 = (0x2A | L, 0x3F | L, 6, _),
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