Set Min/MaxLod with glTexParameterf, not glTexParameteri
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@@ -131,8 +131,8 @@ static void display(void)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);
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if (NearestFilter) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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