fix typo, remove dead code
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@@ -702,7 +702,7 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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/**
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* Allocate a new renderbuffer tpo describe the user-provided color buffer.
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* Allocate a new renderbuffer to describe the user-provided color buffer.
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*/
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static struct gl_renderbuffer *
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new_osmesa_renderbuffer(GLenum format)
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@@ -1195,7 +1195,6 @@ OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
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rb = c->gl_buffer->Attachment[BUFFER_DEPTH].Renderbuffer;
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if (!rb || !rb->Data) {
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/*if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {*/
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*width = 0;
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*height = 0;
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*bytesPerValue = 0;
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