etnaviv/ci: remove fragcoord related fails on GC7000
Both GC7000 GPUs have the RA_WRITES_DEPTH feature, which needs a bit more prodding to have valid fragcoord.zw components present in the shader. This has been fixed by the previous commit, so we can remove the related fails from the CI expectation. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34081>
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@@ -4,8 +4,6 @@ dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4,Fail
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8,Fail
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dEQP-GLES2.functional.fragment_ops.random.36,Fail
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dEQP-GLES2.functional.fragment_ops.random.3,Fail
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dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w,Fail
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dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz,Fail
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dEQP-GLES2.functional.shaders.operator.selection.highp_float_fragment,Fail
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dEQP-GLES2.functional.shaders.operator.selection.highp_int_fragment,Fail
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dEQP-GLES2.functional.shaders.operator.selection.highp_ivec2_fragment,Fail
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@@ -5,8 +5,6 @@ dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4,Fail
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dEQP-GLES2.functional.fragment_ops.random.3,Fail
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dEQP-GLES2.functional.fragment_ops.random.36,Fail
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dEQP-GLES2.functional.rasterization.primitives.lines_wide,Fail
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dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w,Fail
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dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz,Fail
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dEQP-GLES2.functional.shaders.operator.selection.highp_float_fragment,Fail
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dEQP-GLES2.functional.shaders.operator.selection.highp_int_fragment,Fail
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dEQP-GLES2.functional.shaders.operator.selection.highp_ivec2_fragment,Fail
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