nir/copy_prop_vars: Report progress when deleting self-copies

Fixes: 62332d139c "nir: Add a local variable-based copy prop..."

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4767>
This commit is contained in:
Jason Ekstrand
2020-04-27 10:38:31 -05:00
committed by Marge Bot
parent d9af5277b3
commit ed67717167
2 changed files with 138 additions and 0 deletions
@@ -998,6 +998,7 @@ copy_prop_vars_block(struct copy_prop_var_state *state,
if (nir_compare_derefs(src, dst) & nir_derefs_equal_bit) {
/* This is a no-op self-copy. Get rid of it */
nir_instr_remove(instr);
state->progress = true;
continue;
}
+137
View File
@@ -197,6 +197,21 @@ class nir_split_vars_test : public nir_vars_test {};
} // namespace
static nir_ssa_def *
nir_load_var_volatile(nir_builder *b, nir_variable *var)
{
return nir_load_deref_with_access(b, nir_build_deref_var(b, var),
ACCESS_VOLATILE);
}
static void
nir_store_var_volatile(nir_builder *b, nir_variable *var,
nir_ssa_def *value, nir_component_mask_t writemask)
{
nir_store_deref_with_access(b, nir_build_deref_var(b, var),
value, writemask, ACCESS_VOLATILE);
}
TEST_F(nir_redundant_load_vars_test, duplicated_load)
{
/* Load a variable twice in the same block. One should be removed. */
@@ -219,6 +234,41 @@ TEST_F(nir_redundant_load_vars_test, duplicated_load)
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1);
}
TEST_F(nir_redundant_load_vars_test, duplicated_load_volatile)
{
/* Load a variable twice in the same block. One should be removed. */
nir_variable *in = create_int(nir_var_shader_in, "in");
nir_variable **out = create_many_int(nir_var_shader_out, "out", 3);
/* Volatile prevents us from eliminating a load by combining it with
* another. It shouldn't however, prevent us from combing other
* non-volatile loads.
*/
nir_store_var(b, out[0], nir_load_var(b, in), 1);
nir_store_var(b, out[1], nir_load_var_volatile(b, in), 1);
nir_store_var(b, out[2], nir_load_var(b, in), 1);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 3);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
nir_intrinsic_instr *first_store = get_intrinsic(nir_intrinsic_store_deref, 0);
ASSERT_TRUE(first_store->src[1].is_ssa);
nir_intrinsic_instr *third_store = get_intrinsic(nir_intrinsic_store_deref, 2);
ASSERT_TRUE(third_store->src[1].is_ssa);
EXPECT_EQ(first_store->src[1].ssa, third_store->src[1].ssa);
}
TEST_F(nir_redundant_load_vars_test, duplicated_load_in_two_blocks)
{
/* Load a variable twice in different blocks. One should be removed. */
@@ -342,6 +392,22 @@ TEST_F(nir_copy_prop_vars_test, simple_copies)
EXPECT_EQ(first_copy->src[1].ssa, second_copy->src[1].ssa);
}
TEST_F(nir_copy_prop_vars_test, self_copy)
{
nir_variable *v = create_int(nir_var_mem_ssbo, "v");
nir_copy_var(b, v, v);
nir_validate_shader(b->shader, NULL);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_copy_deref), 0);
}
TEST_F(nir_copy_prop_vars_test, simple_store_load)
{
nir_variable **v = create_many_ivec2(nir_var_function_temp, "v", 2);
@@ -471,6 +537,77 @@ TEST_F(nir_copy_prop_vars_test, store_store_load_different_components_in_many_bl
ASSERT_EQ(nir_src_comp_as_uint(store_to_v1->src[1], 1), 20);
}
TEST_F(nir_copy_prop_vars_test, store_volatile)
{
nir_variable **v = create_many_ivec2(nir_var_function_temp, "v", 2);
unsigned mask = 1 | 2;
nir_ssa_def *first_value = nir_imm_ivec2(b, 10, 20);
nir_store_var(b, v[0], first_value, mask);
nir_ssa_def *second_value = nir_imm_ivec2(b, 30, 40);
nir_store_var_volatile(b, v[0], second_value, mask);
nir_ssa_def *third_value = nir_imm_ivec2(b, 50, 60);
nir_store_var(b, v[0], third_value, mask);
nir_ssa_def *read_value = nir_load_var(b, v[0]);
nir_store_var(b, v[1], read_value, mask);
nir_validate_shader(b->shader, NULL);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 4);
/* Our approach here is a bit scorched-earth. We expect the volatile store
* in the middle to cause both that store and the one before it to be kept.
* Technically, volatile only prevents combining the volatile store with
* another store and one could argue that the store before the volatile and
* the one after it could be combined. However, it seems safer to just
* treat a volatile store like an atomic and prevent any combining across
* it.
*/
nir_intrinsic_instr *store_to_v1 = get_intrinsic(nir_intrinsic_store_deref, 3);
ASSERT_EQ(nir_intrinsic_get_var(store_to_v1, 0), v[1]);
ASSERT_TRUE(store_to_v1->src[1].is_ssa);
EXPECT_EQ(store_to_v1->src[1].ssa, third_value);
}
TEST_F(nir_copy_prop_vars_test, self_copy_volatile)
{
nir_variable *v = create_int(nir_var_mem_ssbo, "v");
nir_copy_var(b, v, v);
nir_copy_deref_with_access(b, nir_build_deref_var(b, v),
nir_build_deref_var(b, v),
(gl_access_qualifier)0, ACCESS_VOLATILE);
nir_copy_deref_with_access(b, nir_build_deref_var(b, v),
nir_build_deref_var(b, v),
ACCESS_VOLATILE, (gl_access_qualifier)0);
nir_copy_var(b, v, v);
nir_validate_shader(b->shader, NULL);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_copy_deref), 2);
/* Store to v[1] should use second_value directly. */
nir_intrinsic_instr *first = get_intrinsic(nir_intrinsic_copy_deref, 0);
nir_intrinsic_instr *second = get_intrinsic(nir_intrinsic_copy_deref, 1);
ASSERT_EQ(nir_intrinsic_src_access(first), ACCESS_VOLATILE);
ASSERT_EQ(nir_intrinsic_dst_access(first), (gl_access_qualifier)0);
ASSERT_EQ(nir_intrinsic_src_access(second), (gl_access_qualifier)0);
ASSERT_EQ(nir_intrinsic_dst_access(second), ACCESS_VOLATILE);
}
TEST_F(nir_copy_prop_vars_test, memory_barrier_in_two_blocks)
{
nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 4);