gallium/cso: set NULL shaders at context destruction
Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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@@ -327,6 +327,13 @@ void cso_destroy_context( struct cso_context *ctx )
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ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL );
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ctx->pipe->bind_fs_state( ctx->pipe, NULL );
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ctx->pipe->bind_vs_state( ctx->pipe, NULL );
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if (ctx->has_geometry_shader) {
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ctx->pipe->bind_gs_state(ctx->pipe, NULL);
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}
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if (ctx->has_tessellation) {
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ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
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ctx->pipe->bind_tes_state(ctx->pipe, NULL);
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}
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ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
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if (ctx->has_streamout)
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