radv: enable VK_KHR_shader_subgroup_uniform_control_flow
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11626>
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@@ -494,6 +494,7 @@ Khronos extensions that are not part of any Vulkan version:
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VK_KHR_push_descriptor DONE (anv, lvp, radv, tu)
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VK_KHR_shader_clock DONE (anv, radv)
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VK_KHR_shader_non_semantic_info DONE (anv, radv)
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VK_KHR_shader_subgroup_uniform_control_flow DONE (anv, radv)
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VK_KHR_shader_terminate_invocation DONE (anv, radv, tu)
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VK_KHR_shared_presentable_image not started
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VK_KHR_surface DONE (anv, lvp, radv, tu, v3dv, vn)
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@@ -3,7 +3,7 @@ VK_EXT_provoking_vertex on RADV.
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VK_EXT_extended_dynamic_state2 on RADV.
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VK_EXT_global_priority_query on RADV.
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VK_EXT_physical_device_drm on RADV.
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VK_KHR_shader_subgroup_uniform_control_flow on Intel.
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VK_KHR_shader_subgroup_uniform_control_flow on Intel and RADV.
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32-bit x86 builds now default disable x87 math and use sse2.
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GL ES 3.1 on GT21x hardware.
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VK_EXT_acquire_drm_display on RADV.
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@@ -434,6 +434,7 @@ radv_physical_device_get_supported_extensions(const struct radv_physical_device
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.KHR_shader_float_controls = true,
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.KHR_shader_non_semantic_info = true,
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.KHR_shader_subgroup_extended_types = true,
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.KHR_shader_subgroup_uniform_control_flow = true,
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.KHR_shader_terminate_invocation = true,
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.KHR_spirv_1_4 = true,
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.KHR_storage_buffer_storage_class = true,
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@@ -1642,6 +1643,12 @@ radv_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
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features->descriptorBindingAccelerationStructureUpdateAfterBind = true;
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break;
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}
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case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR: {
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VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR *features =
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(VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR *)ext;
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features->shaderSubgroupUniformControlFlow = true;
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break;
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}
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default:
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break;
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}
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@@ -454,6 +454,7 @@ radv_shader_compile_to_nir(struct radv_device *device, struct vk_shader_module *
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.subgroup_basic = true,
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.subgroup_quad = true,
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.subgroup_shuffle = true,
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.subgroup_uniform_control_flow = true,
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.subgroup_vote = true,
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.tessellation = true,
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.transform_feedback = true,
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