nv50: use 3D engine clears, 2D engine doesn't understand zeta formats
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@@ -30,6 +30,61 @@ void
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nv50_clear(struct pipe_context *pipe, struct pipe_surface *ps,
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unsigned clearValue)
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{
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pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
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struct nv50_context *nv50 = nv50_context(pipe);
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struct pipe_framebuffer_state fb, s_fb = nv50->framebuffer;
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struct pipe_scissor_state sc, s_sc = nv50->scissor;
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unsigned dirty = nv50->dirty;
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nv50->dirty = 0;
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if (ps->format == PIPE_FORMAT_Z24S8_UNORM ||
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ps->format == PIPE_FORMAT_Z16_UNORM) {
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fb.num_cbufs = 0;
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fb.zsbuf = ps;
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} else {
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fb.num_cbufs = 1;
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fb.cbufs[0] = ps;
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fb.zsbuf = NULL;
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}
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fb.width = ps->width;
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fb.height = ps->height;
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pipe->set_framebuffer_state(pipe, &fb);
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sc.minx = sc.miny = 0;
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sc.maxx = fb.width;
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sc.maxy = fb.height;
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pipe->set_scissor_state(pipe, &sc);
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nv50_state_validate(nv50);
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switch (ps->format) {
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case PIPE_FORMAT_A8R8G8B8_UNORM:
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BEGIN_RING(tesla, 0x0d80, 4);
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OUT_RINGf (ubyte_to_float((clearValue >> 16) & 0xff));
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OUT_RINGf (ubyte_to_float((clearValue >> 8) & 0xff));
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OUT_RINGf (ubyte_to_float((clearValue >> 0) & 0xff));
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OUT_RINGf (ubyte_to_float((clearValue >> 24) & 0xff));
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BEGIN_RING(tesla, 0x19d0, 1);
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OUT_RING (0x3c);
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break;
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case PIPE_FORMAT_Z24S8_UNORM:
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BEGIN_RING(tesla, 0x0d90, 1);
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OUT_RINGf ((float)(clearValue >> 8) * (1.0 / 16777215.0));
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BEGIN_RING(tesla, 0x0da0, 1);
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OUT_RING (clearValue & 0xff);
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BEGIN_RING(tesla, 0x19d0, 1);
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OUT_RING (0x03);
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break;
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default:
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pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
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clearValue);
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break;
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}
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pipe->set_framebuffer_state(pipe, &s_fb);
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pipe->set_scissor_state(pipe, &s_sc);
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nv50->dirty |= dirty;
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ps->status = PIPE_SURFACE_STATUS_CLEAR;
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}
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