ir_variable: Set locations for shader built-in variables
This commit is contained in:
+46
-43
@@ -21,70 +21,73 @@
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "main/mtypes.h"
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struct builtin_variable {
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enum ir_variable_mode mode;
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int slot;
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const char *type;
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const char *name;
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};
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static const builtin_variable builtin_core_vs_variables[] = {
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{ ir_var_out, "vec4", "gl_Position" },
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{ ir_var_out, "float", "gl_PointSize" },
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{ ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
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{ ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },
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};
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static const builtin_variable builtin_core_fs_variables[] = {
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{ ir_var_in, "vec4", "gl_FragCoord" },
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{ ir_var_in, "bool", "gl_FrontFacing" },
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{ ir_var_out, "vec4", "gl_FragColor" },
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{ ir_var_out, "float", "gl_FragDepth" },
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{ ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
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{ ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
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{ ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" },
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{ ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
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};
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static const builtin_variable builtin_110_deprecated_fs_variables[] = {
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{ ir_var_in, "vec4", "gl_Color" },
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{ ir_var_in, "vec4", "gl_SecondaryColor" },
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{ ir_var_in, "float", "gl_FogFragCoord" },
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{ ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" },
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{ ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" },
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{ ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" },
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};
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static const builtin_variable builtin_110_deprecated_vs_variables[] = {
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{ ir_var_in, "vec4", "gl_Vertex" },
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{ ir_var_in, "vec3", "gl_Normal" },
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{ ir_var_in, "vec4", "gl_Color" },
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{ ir_var_in, "vec4", "gl_SecondaryColor" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord0" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord1" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord2" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord3" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord4" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord5" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord6" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord7" },
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{ ir_var_in, "float", "gl_FogCoord" },
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{ ir_var_out, "vec4", "gl_ClipVertex" },
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{ ir_var_out, "vec4", "gl_FrontColor" },
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{ ir_var_out, "vec4", "gl_BackColor" },
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{ ir_var_out, "vec4", "gl_FrontSecondaryColor" },
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{ ir_var_out, "vec4", "gl_BackSecondaryColor" },
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{ ir_var_out, "float", "gl_FogFragCoord" },
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{ ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" },
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{ ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" },
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{ ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" },
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{ ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" },
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{ ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" },
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{ ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" },
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{ ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" },
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{ ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" },
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{ ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" },
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{ ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" },
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{ ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" },
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{ ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" },
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{ ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" },
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{ ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_ClipVertex" },
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{ ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" },
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{ ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" },
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{ ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" },
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{ ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
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{ ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" },
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};
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static const builtin_variable builtin_130_vs_variables[] = {
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{ ir_var_in, "int", "gl_VertexID" },
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{ ir_var_in, -1, "int", "gl_VertexID" },
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};
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static const builtin_variable builtin_110_deprecated_uniforms[] = {
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{ ir_var_uniform, "mat4", "gl_ModelViewMatrix" },
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{ ir_var_uniform, "mat4", "gl_ProjectionMatrix" },
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{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrix" },
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{ ir_var_uniform, "mat3", "gl_NormalMatrix" },
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{ ir_var_uniform, "mat4", "gl_ModelViewMatrixInverse" },
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{ ir_var_uniform, "mat4", "gl_ProjectionMatrixInverse" },
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{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixInverse" },
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{ ir_var_uniform, "mat4", "gl_ModelViewMatrixTranspose" },
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{ ir_var_uniform, "mat4", "gl_ProjectionMatrixTranspose" },
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{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixTranspose" },
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{ ir_var_uniform, "mat4", "gl_ModelViewMatrixInverseTranspose" },
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{ ir_var_uniform, "mat4", "gl_ProjectionMatrixInverseTranspose" },
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{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
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{ ir_var_uniform, "float", "gl_NormalScale" },
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{ ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" },
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{ ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" },
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{ ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" },
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{ ir_var_uniform, -1, "mat3", "gl_NormalMatrix" },
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{ ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" },
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{ ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" },
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{ ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" },
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{ ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" },
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{ ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" },
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{ ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" },
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{ ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" },
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{ ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" },
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{ ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
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{ ir_var_uniform, -1, "float", "gl_NormalScale" },
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};
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+19
-12
@@ -31,7 +31,7 @@
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#endif
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static ir_variable *
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add_variable(const char *name, enum ir_variable_mode mode,
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add_variable(const char *name, enum ir_variable_mode mode, int slot,
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const glsl_type *type, exec_list *instructions,
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glsl_symbol_table *symtab)
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{
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@@ -59,6 +59,8 @@ add_variable(const char *name, enum ir_variable_mode mode,
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break;
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}
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var->location = slot;
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/* Once the variable is created an initialized, add it to the symbol table
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* and add the declaration to the IR stream.
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*/
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@@ -80,7 +82,8 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
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assert(type != NULL);
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add_variable(proto->name, proto->mode, type, instructions, symtab);
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add_variable(proto->name, proto->mode, proto->slot, type, instructions,
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symtab);
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}
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@@ -103,7 +106,7 @@ generate_110_uniforms(exec_list *instructions,
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const glsl_type *const mat4_array_type =
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glsl_type::get_array_instance(glsl_type::mat4_type, 4);
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add_variable("gl_TextureMatrix", ir_var_uniform, mat4_array_type,
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add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type,
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instructions, symtab);
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/* FINISHME: Add support for gl_DepthRangeParameters */
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@@ -121,7 +124,7 @@ generate_110_uniforms(exec_list *instructions,
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const glsl_type *const light_source_array_type =
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glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), 8);
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add_variable("gl_LightSource", ir_var_uniform, light_source_array_type,
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add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,
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instructions, symtab);
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/* FINISHME: Add support for gl_LightModel */
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@@ -156,8 +159,8 @@ generate_110_vs_variables(exec_list *instructions,
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const glsl_type *const vec4_array_type =
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glsl_type::get_array_instance(glsl_type::vec4_type, 4);
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add_variable("gl_TexCoord", ir_var_out, vec4_array_type, instructions,
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symtab);
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add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type,
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instructions, symtab);
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}
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@@ -188,7 +191,9 @@ generate_130_vs_variables(exec_list *instructions,
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*/
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const glsl_type *const clip_distance_array_type =
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glsl_type::get_array_instance(glsl_type::float_type, 8);
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add_variable("gl_ClipDistance", ir_var_out, clip_distance_array_type,
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/* FINISHME: gl_ClipDistance needs a real location assigned. */
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add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
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instructions, symtab);
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}
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@@ -237,8 +242,8 @@ generate_110_fs_variables(exec_list *instructions,
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const glsl_type *const vec4_array_type =
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glsl_type::get_array_instance(glsl_type::vec4_type, 4);
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add_variable("gl_TexCoord", ir_var_in, vec4_array_type, instructions,
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symtab);
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add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
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instructions, symtab);
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}
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@@ -254,8 +259,8 @@ generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
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glsl_type::get_array_instance(glsl_type::vec4_type, 1);
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ir_variable *const fd =
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add_variable("gl_FragData", ir_var_out, vec4_array_type, instructions,
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symtab);
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add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
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vec4_array_type, instructions, symtab);
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if (warn)
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fd->warn_extension = "GL_ARB_draw_buffers";
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@@ -281,7 +286,9 @@ generate_130_fs_variables(exec_list *instructions,
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*/
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const glsl_type *const clip_distance_array_type =
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glsl_type::get_array_instance(glsl_type::float_type, 8);
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add_variable("gl_ClipDistance", ir_var_in, clip_distance_array_type,
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/* FINISHME: gl_ClipDistance needs a real location assigned. */
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add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
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instructions, symtab);
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}
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